implement episode 3 battles
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#pragma once
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#include <stdint.h>
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#include <memory>
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#include "../Text.hh"
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#include "DataIndex.hh"
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#include "Card.hh"
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#include "DeckState.hh"
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#include "PlayerStateSubordinates.hh"
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namespace Episode3 {
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class ServerBase;
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class Server;
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class PlayerState : public std::enable_shared_from_this<PlayerState> {
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public:
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PlayerState(uint8_t client_id, std::shared_ptr<Server> server);
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void init();
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std::shared_ptr<Server> server();
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std::shared_ptr<const Server> server() const;
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bool draw_cards_allowed() const;
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void apply_assist_card_effect_on_set(
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std::shared_ptr<PlayerState> setter_ps);
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void apply_dice_effects();
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uint16_t card_ref_for_hand_index(size_t hand_index) const;
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int16_t compute_attack_or_defense_atk_costs(const ActionState& pa) const;
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void compute_total_set_cards_cost();
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size_t count_set_cards() const;
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size_t count_set_refs() const;
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void discard_all_assist_cards_from_hand();
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void discard_all_attack_action_cards_from_hand();
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void discard_all_item_and_creature_cards_from_hand();
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void discard_and_redraw_hand();
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bool discard_card_or_add_to_draw_pile(
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uint16_t card_ref, bool add_to_draw_pile);
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void discard_random_hand_card();
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bool discard_ref_from_hand(uint16_t card_ref);
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void discard_set_assist_card();
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bool do_mulligan();
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void draw_hand(ssize_t override_count = 0);
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void draw_initial_hand();
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int32_t error_code_for_client_setting_card(
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uint16_t card_ref,
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uint8_t card_index,
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const Location* loc,
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uint8_t assist_target_client_id) const;
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std::vector<uint16_t> get_all_cards_within_range(
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const parray<uint8_t, 9 * 9>& range,
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const Location& loc,
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uint8_t target_team_id) const;
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uint8_t get_atk_points() const;
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void get_short_status_for_card_index_in_hand(
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size_t hand_index, CardShortStatus* stat) const;
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std::shared_ptr<DeckState> get_deck();
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uint8_t get_def_points() const;
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uint8_t get_dice_result(size_t which) const;
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size_t get_hand_size() const;
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uint16_t get_sc_card_id() const;
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std::shared_ptr<Card> get_sc_card();
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std::shared_ptr<const Card> get_sc_card() const;
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uint16_t get_sc_card_ref() const;
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CardType get_sc_card_type() const;
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std::shared_ptr<Card> get_set_card(size_t set_index);
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std::shared_ptr<const Card> get_set_card(size_t set_index) const;
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uint16_t get_set_ref(size_t set_index) const;
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uint8_t get_team_id() const;
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ssize_t hand_index_for_card_ref(uint16_t card_ref) const;
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size_t set_index_for_card_ref(uint16_t card_ref) const;
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bool is_mulligan_allowed() const;
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bool is_team_turn() const;
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void log_discard(uint16_t card_ref, uint16_t reason);
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bool move_card_to_location_by_card_index(
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size_t card_index, const Location& new_loc);
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void move_null_hand_refs_to_end();
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void on_cards_destroyed();
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void replace_all_set_assists_with_random_assists();
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bool replace_assist_card_by_id(uint16_t card_id);
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bool return_set_card_to_hand2(uint16_t card_ref);
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bool return_set_card_to_hand1(uint16_t card_ref);
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uint8_t roll_dice(size_t num_dice);
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uint8_t roll_dice_with_effects(size_t num_dice);
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void send_set_card_updates(bool always_send = false);
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void set_assist_flags_from_assist_effects();
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bool set_card_from_hand(
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uint16_t card_ref,
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uint8_t card_index,
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const Location* loc,
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uint8_t assist_target_client_id,
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bool skip_error_checks_and_atk_sub);
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void set_initial_location();
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void set_map_occupied_bit_for_card_on_warp_tile(
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std::shared_ptr<const Card> card);
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void set_map_occupied_bits_for_sc_and_creatures();
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void subtract_def_points(uint8_t cost);
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bool subtract_or_check_atk_or_def_points_for_action(
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const ActionState& pa, bool deduct_points);
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void subtract_atk_points(uint8_t cost);
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void update_hand_and_equip_state_and_send_6xB4x02_if_needed(
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bool always_send = false);
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void set_random_assist_card_from_hand_for_free();
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void send_6xB4x04_if_needed(bool always_send = false);
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std::vector<uint16_t> get_card_refs_within_range_from_all_players(
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const parray<uint8_t, 9 * 9>& range,
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const Location& loc,
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CardType type) const;
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void unknown_80239460();
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void unknown_802394C4();
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void unknown_80239528();
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void handle_before_turn_assist_effects();
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int16_t get_assist_turns_remaining();
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bool set_action_cards_for_action_state(const ActionState& pa);
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void unknown_8023C174();
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void handle_homesick_assist_effect(std::shared_ptr<Card> card);
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void apply_main_die_assist_effects(uint8_t* die_value) const;
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void roll_main_dice();
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void unknown_8023C110();
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void compute_team_dice_boost_after_draw_phase();
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private:
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std::weak_ptr<Server> w_server;
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public:
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std::shared_ptr<Card> sc_card;
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std::shared_ptr<Card> set_cards[8];
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uint8_t client_id;
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uint16_t num_mulligans_allowed;
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CardType sc_card_type;
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uint8_t team_id;
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uint8_t atk_points;
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uint8_t def_points;
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uint8_t atk_points2;
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uint8_t atk_points2_max;
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uint8_t atk_bonuses;
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uint8_t def_bonuses;
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parray<uint8_t, 2> dice_results;
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uint8_t unknown_a4;
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uint8_t dice_max;
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uint8_t total_set_cards_cost;
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uint16_t sc_card_id;
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uint16_t sc_card_ref;
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// This array is unfortunately heterogeneous; specifically:
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// [0] through [5] are hand refs
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// [6] is the current assist card ref (which may belong to another player)
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// [7] is the previous assist card ref
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// [8] through [15] are set refs
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parray<uint16_t, 0x10> card_refs;
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std::shared_ptr<DeckState> deck_state;
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parray<uint16_t, 0x10> discard_log_card_refs;
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parray<uint16_t, 0x10> discard_log_reasons;
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uint8_t assist_remaining_turns;
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uint16_t assist_card_set_number;
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uint16_t set_assist_card_id;
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bool god_whim_can_use_hidden_cards;
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ActionChainWithConds unknown_a12;
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ActionMetadata unknown_a13;
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uint32_t unknown_a14;
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uint32_t assist_flags;
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uint8_t assist_delay_turns;
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Direction start_facing_direction;
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std::shared_ptr<HandAndEquipState> hand_and_equip;
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// Like card_refs above, these arrays are also heterogeneous, but the indices
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// are not the same as for card_refs! THe indices here are:
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// [0] is the SC card status
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// [1] through [6] are hand cards
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// [7] through [14] are set cards
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// [15] is the assist card
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std::shared_ptr<parray<CardShortStatus, 0x10>> card_short_statuses;
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parray<CardShortStatus, 0x10> prev_card_short_statuses;
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// In these arrays, [0] is the SC card and the rest are the set cards.
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std::shared_ptr<parray<ActionChainWithConds, 9>> set_card_action_chains;
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std::shared_ptr<parray<ActionMetadata, 9>> set_card_action_metadatas;
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parray<ActionChainWithConds, 9> prev_set_card_action_chains;
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parray<ActionMetadata, 9> prev_set_card_action_metadatas;
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uint32_t num_destroyed_fcs;
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uint8_t unknown_a16;
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uint8_t unknown_a17;
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PlayerStats stats;
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};
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} // namespace Episode3
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