implement episode 3 battles
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@@ -248,12 +248,22 @@
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// they are at the newserv main menu. If set, this value must be an integer.
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// "Episode3MenuSong": 0,
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// Episode 3 battle behavior flags. When set to zero, battles behave as they
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// did on the original Sega servers.
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// TODO: Document what nonzero values do here.
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"Episode3BehaviorFlags": 0,
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// Whether to enable patches on Episode 3 USA. This functionality depends on
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// exploiting a bug in Episode 3, and while it seems to work reliably on
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// Dolphin, it hasn't been tested on a real GameCube. So, newserv doesn't
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// enable Episode 3 patches by default; it only does so if this option is on.
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// "EnableEpisode3SendFunctionCall": true,
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// Whether to enable certain exception handling. Disabling this is generally
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// only useful for debugging newserv itself, and it should usually be left on
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// (which is the default behavior).
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"CatchHandlerExceptions": true,
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// By default, the server keeps track of items in all games, even for versions
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// other than Blue Burst. This enables use of the $what command, as well as
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// protection against item duplication cheats (the cheater is disconnected
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