add $surrender command
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@@ -1259,6 +1259,32 @@ static void server_command_enable_ep3_battle_debug_menu(
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}
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}
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static void server_command_surrender(
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shared_ptr<ServerState>, shared_ptr<Lobby> l, shared_ptr<Client> c, const std::u16string&) {
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check_is_game(l, true);
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check_is_ep3(c, true);
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if (l->episode != Episode::EP3) {
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throw logic_error("non-Ep3 client in Ep3 game");
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}
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auto base = l->ep3_server_base;
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if (!base) {
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send_text_message(c, u"$C6Episode 3 server\nis not initialized");
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return;
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}
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auto server = base->server;
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if (!server) {
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send_text_message(c, u"$C6Episode 3 server\nis not initialized");
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return;
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}
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if (server->setup_phase != Episode3::SetupPhase::MAIN_BATTLE) {
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send_text_message(c, u"$C6Battle has not\nyet started");
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return;
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}
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string name = encode_sjis(c->game_data.player()->disp.name);
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send_text_message_printf(l, "$C6%s has\nsurrendered", name.c_str());
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server->force_battle_result(c->lobby_client_id, false);
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}
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////////////////////////////////////////////////////////////////////////////////
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typedef void (*server_handler_t)(shared_ptr<ServerState> s, shared_ptr<Lobby> l,
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@@ -1307,6 +1333,7 @@ static const unordered_map<u16string, ChatCommandDefinition> chat_commands({
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{u"$song", {server_command_song, proxy_command_song}},
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{u"$spec", {server_command_spec, nullptr}},
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{u"$ss", {nullptr, proxy_command_send_server}},
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{u"$surrender", {server_command_surrender, nullptr}},
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{u"$swa", {server_command_switch_assist, proxy_command_switch_assist}},
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{u"$type", {server_command_lobby_type, nullptr}},
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{u"$warp", {server_command_warpme, proxy_command_warpme}},
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+18
-3
@@ -524,6 +524,21 @@ bool Server::check_for_battle_end() {
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return ret;
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}
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void Server::force_battle_result(uint8_t specified_client_id, bool set_winner) {
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auto specified_ps = this->player_states[specified_client_id];
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for (size_t z = 0; z < 4; z++) {
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auto ps = this->player_states[z];
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if (ps) {
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ps->assist_flags &= 0xFFFFB7FB;
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if ((ps->get_team_id() == specified_ps->get_team_id()) == set_winner) {
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ps->assist_flags |= 4;
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}
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ps->update_hand_and_equip_state_and_send_6xB4x02_if_needed(true);
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}
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}
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this->set_battle_ended();
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}
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void Server::check_for_destroyed_cards_and_send_6xB4x05_6xB4x02() {
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for (size_t z = 0; z < 4; z++) {
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if (this->player_states[z]) {
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@@ -706,15 +721,15 @@ void Server::draw_phase_after() {
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}
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if (this->overall_time_expired || (this->round_num >= 1000)) {
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bool unknown_v1 = true;
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bool no_winner_specified = true;
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for (size_t z = 0; z < 4; z++) {
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auto ps = this->player_states[z];
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if (ps && (ps->assist_flags & 4)) {
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unknown_v1 = false;
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no_winner_specified = false;
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break;
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}
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}
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if (unknown_v1) {
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if (no_winner_specified) {
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this->compute_losing_team_id_and_add_winner_flags(0);
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}
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this->round_num--;
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@@ -145,6 +145,7 @@ public:
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uint16_t card_id_for_card_ref(uint16_t card_ref) const;
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bool card_ref_is_empty_or_has_valid_card_id(uint16_t card_ref) const;
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bool check_for_battle_end();
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void force_battle_result(uint8_t surrendered_client_id, bool set_winner);
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void check_for_destroyed_cards_and_send_6xB4x05_6xB4x02();
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bool check_presence_entry(uint8_t client_id) const;
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void clear_player_flags_after_dice_phase();
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