add $surrender command
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@@ -1259,6 +1259,32 @@ static void server_command_enable_ep3_battle_debug_menu(
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}
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}
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static void server_command_surrender(
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shared_ptr<ServerState>, shared_ptr<Lobby> l, shared_ptr<Client> c, const std::u16string&) {
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check_is_game(l, true);
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check_is_ep3(c, true);
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if (l->episode != Episode::EP3) {
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throw logic_error("non-Ep3 client in Ep3 game");
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}
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auto base = l->ep3_server_base;
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if (!base) {
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send_text_message(c, u"$C6Episode 3 server\nis not initialized");
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return;
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}
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auto server = base->server;
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if (!server) {
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send_text_message(c, u"$C6Episode 3 server\nis not initialized");
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return;
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}
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if (server->setup_phase != Episode3::SetupPhase::MAIN_BATTLE) {
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send_text_message(c, u"$C6Battle has not\nyet started");
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return;
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}
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string name = encode_sjis(c->game_data.player()->disp.name);
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send_text_message_printf(l, "$C6%s has\nsurrendered", name.c_str());
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server->force_battle_result(c->lobby_client_id, false);
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}
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////////////////////////////////////////////////////////////////////////////////
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typedef void (*server_handler_t)(shared_ptr<ServerState> s, shared_ptr<Lobby> l,
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@@ -1307,6 +1333,7 @@ static const unordered_map<u16string, ChatCommandDefinition> chat_commands({
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{u"$song", {server_command_song, proxy_command_song}},
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{u"$spec", {server_command_spec, nullptr}},
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{u"$ss", {nullptr, proxy_command_send_server}},
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{u"$surrender", {server_command_surrender, nullptr}},
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{u"$swa", {server_command_switch_assist, proxy_command_switch_assist}},
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{u"$type", {server_command_lobby_type, nullptr}},
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{u"$warp", {server_command_warpme, proxy_command_warpme}},
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