name more fields in save structs

This commit is contained in:
Martin Michelsen
2023-10-12 10:55:42 -07:00
parent bb89bc9b7b
commit 9fd19d2676
3 changed files with 40 additions and 23 deletions
+3 -3
View File
@@ -4539,11 +4539,11 @@ struct G_SyncFlagState_6x6E_Decompressed {
// unknown fields above.
} __packed__;
// 6x6F: Unknown (used while loading into game)
// 6x6F: Set quest flags (used while loading into game)
struct G_Unknown_6x6F {
struct G_SetQuestFlags_6x6F {
G_UnusedHeader header;
parray<uint8_t, 0x200> unknown_a1;
parray<parray<uint8_t, 0x80>, 4> quest_flags_by_difficulty;
} __packed__;
// 6x70: Sync player disp data and inventory (used while loading into game)