name more fields in save structs

This commit is contained in:
Martin Michelsen
2023-10-12 10:55:42 -07:00
parent bb89bc9b7b
commit 9fd19d2676
3 changed files with 40 additions and 23 deletions
+1
View File
@@ -765,6 +765,7 @@ struct PlayerConfig {
/* 000C:---- */ parray<uint8_t, 0x1C> unknown_a1;
/* 0028:---- */ parray<be_uint16_t, 20> tech_menu_shortcut_entries;
/* 0050:---- */ parray<be_uint32_t, 10> choice_search_config;
// This field maps to quest_global_flags on Episodes 1 & 2
/* 0078:---- */ parray<be_uint32_t, 0x30> scenario_progress;
// place_counts[0] and [1] from this field are added to the player's win and
// loss count respectively when they're shown in the status menu. However,