update names used in Ep3 disassembly
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+31
-31
@@ -342,11 +342,11 @@ static const unordered_map<string, const char*> description_for_expr_token({
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{"tt", "Physical damage"},
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{"lv", "Dice boost"},
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{"adm", "SC attack damage"},
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{"ddm", "Defending damage"},
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{"ddm", "Attack bonus"},
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{"sat", "Number of Sword-type items on SC\'s team"},
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{"edm", "Defending damage"}, // TODO: How is this different from ddm?
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{"ldm", "Unknown: ldm"}, // Unused
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{"rdm", "Defending damage"}, // TODO: How is this different from ddm/edm?
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{"edm", "Target attack bonus"},
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{"ldm", "Last attack damage before defense"}, // Unused
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{"rdm", "Last attack damage"},
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{"fdm", "Final damage (after defense)"},
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{"ndm", "Unknown: ndm"}, // Unused
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{"ehp", "Attacker HP"},
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@@ -385,7 +385,7 @@ static const vector<const char*> description_for_n_condition({
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/* n04 */ "Attack has Pierce",
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/* n05 */ "Attack has Rampage",
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/* n06 */ "Native attribute",
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/* n07 */ "A.Beast attribute",
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/* n07 */ "Altered Beast attribute",
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/* n08 */ "Machine attribute",
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/* n09 */ "Dark attribute",
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/* n10 */ "Sword-type item",
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@@ -399,23 +399,23 @@ static const vector<const char*> description_for_n_condition({
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/* n18 */ "Any target is an SC",
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/* n19 */ "Has Paralyzed condition",
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/* n20 */ "Has Frozen condition",
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/* n21 */ "???", // TODO: This appears related to Pierce/Rampage
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/* n22 */ "???", // TODO: This appears related to Pierce/Rampage
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/* n21 */ "Target is affected by Pierce",
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/* n22 */ "Target is affected by Rampage",
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});
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static const vector<const char*> description_for_p_target({
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/* p00 */ "Unknown: p00", // Unused; probably invalid
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/* p00 */ "(Invalid)",
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/* p01 */ "SC / FC who set the card",
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/* p02 */ "Attacking SC / FC",
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/* p03 */ "Unknown: p03", // Unused
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/* p04 */ "Unknown: p04", // Unused
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/* p03 */ "All item FCs from both teams within attack range", // Unused
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/* p04 */ "All action cards in the chain after this one", // Unused
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/* p05 */ "SC / FC who set the card", // Identical to p01
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/* p06 */ "??? (TODO)",
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/* p07 */ "??? (TODO; Weakness)",
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/* p06 */ "Attacking card, or SC if attacking card is an item",
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/* p07 */ "Attacking card",
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/* p08 */ "FC\'s owner SC",
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/* p09 */ "Unknown: p09", // Unused
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/* p10 */ "All ally FCs",
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/* p11 */ "All ally FCs", // TODO: how is this different from p10?
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/* p09 */ "All cards from both teams within attack range", // Unused
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/* p10 */ "All ally SCs and FCs",
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/* p11 */ "All ally FCs",
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/* p12 */ "All non-aerial FCs on both teams",
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/* p13 */ "All FCs on both teams that are Frozen",
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/* p14 */ "All FCs on both teams with <= 3 HP",
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@@ -423,29 +423,29 @@ static const vector<const char*> description_for_p_target({
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/* p16 */ "All FCs on both teams with >= 8 HP",
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/* p17 */ "This card",
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/* p18 */ "SC who equipped this card",
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/* p19 */ "Unknown: p19", // Unused
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/* p20 */ "Unknown: p20", // Unused
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/* p21 */ "Unknown: p21", // Unused
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/* p19 */ "All HU-class SCs", // Unused
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/* p20 */ "All RA-class SCs", // Unused
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/* p21 */ "All FO-class SCs", // Unused
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/* p22 */ "All characters (SCs & FCs) including this card", // TODO: But why does Shifta apply only to allies then?
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/* p23 */ "All characters (SCs & FCs) except this card",
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/* p24 */ "All FCs on both teams that have Paralysis",
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/* p25 */ "Unknown: p25", // Unused
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/* p26 */ "Unknown: p26", // Unused
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/* p27 */ "Unknown: p27", // Unused
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/* p28 */ "Unknown: p28", // Unused
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/* p29 */ "Unknown: p29", // Unused
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/* p30 */ "Unknown: p30", // Unused
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/* p31 */ "Unknown: p31", // Unused
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/* p32 */ "Unknown: p32", // Unused
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/* p33 */ "Unknown: p33", // Unused
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/* p34 */ "Unknown: p34", // Unused
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/* p25 */ "All aerial SCs and FCs", // Unused
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/* p26 */ "All cards not at maximum HP", // Unused
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/* p27 */ "All Native creatures", // Unused
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/* p28 */ "All Altered Beast creatures", // Unused
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/* p29 */ "All Machine creatures", // Unused
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/* p30 */ "All Dark creatures", // Unused
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/* p31 */ "All Sword-type items", // Unused
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/* p32 */ "All Gun-type items", // Unused
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/* p33 */ "All Cane-type items", // Unused
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/* p34 */ "All non-SC targets", // Unused
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/* p35 */ "All characters (SCs & FCs) within range", // Used for Explosion effect
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/* p36 */ "All ally SCs within range, but not the caster", // Resta
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/* p37 */ "All FCs or all opponent FCs (TODO)", // TODO: when to use which selector? is a3 involved here somehow?
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/* p37 */ "All opponent FCs",
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/* p38 */ "All allies except items within range (and not this card)",
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/* p39 */ "All FCs that cost 4 or more points",
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/* p40 */ "All FCs that cost 3 or fewer points",
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/* p41 */ "Unknown: p41", // Unused
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/* p41 */ "All FCs next to attacker, and all of attacker\'s equipped items", // Unused
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/* p42 */ "Attacker during defense phase", // Only used by TP Defense
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/* p43 */ "Owner SC of defending FC during attack",
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/* p44 */ "SC\'s own creature FCs within range",
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@@ -482,7 +482,7 @@ static const vector<ConditionDescription> description_for_condition_type({
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/* 0x10 */ {true, "HEAL", "Increase HP by N"},
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/* 0x11 */ {false, "RETURN_TO_HAND", "Return card to hand"},
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/* 0x12 */ {false, "SET_MV_COST_TO_0", "Movement costs nothing"},
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/* 0x13 */ {false, "UNKNOWN_13", nullptr},
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/* 0x13 */ {false, "UNUSED_13", nullptr},
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/* 0x14 */ {false, "ACID", "Give Acid condition"},
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/* 0x15 */ {false, "ADD_1_TO_MV_COST", "Add 1 to move costs"},
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/* 0x16 */ {true, "MIGHTY_KNUCKLE", "Temporarily increase AP by N, and set ATK dice to zero"},
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