explain a few of the unknown player_flags bits
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+5
-6
@@ -1136,9 +1136,8 @@ Action a_decrypt_dcv2_executable(
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executable (DP_ADDRESS.JPN), INDEXES should be the path to the index fixup\n\
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table (KATSUO.SEA), and VALUES should be the path to the value fixup table\n\
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(IWASHI.SEA). The output is written to EXEC.dec.\n\
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If --simple is given, uses the simpler encryption method used in some\n\
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community modifications of the game (Enhancement Pack, for example). In\n\
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this case, --seed is not required; if not given, finds the seed\n\
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If --simple is given, uses the encryption method used in Ives\' Enhancement\n\
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Pack. In this case, --seed is not required; if not given, finds the seed\n\
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automatically, and prints it to stderr so you will be able to use it when\n\
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re-encrypting.\n",
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+[](phosg::Arguments& args) {
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@@ -1166,8 +1165,8 @@ Action a_encrypt_dcv2_executable(
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executable (DP_ADDRESS.JPN) and INDEXES should be the path to the index\n\
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fixup table (KATSUO.SEA). The output is written to EXEC.enc and\n\
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INDEXES.enc.\n\
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If --simple is given, uses the simpler encryption method used in some\n\
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community modifications of the game. In this case, --seed is required.\n",
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If --simple is given, uses the simpler encryption method used in Ives\'\n\
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Enhancement Pack. In this case, --seed is required.\n",
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+[](phosg::Arguments& args) {
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string executable_filename = args.get<string>("executable", true);
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string executable_data = phosg::load_file(executable_filename);
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@@ -1188,7 +1187,7 @@ Action a_encrypt_dcv2_executable(
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Action a_decode_gci_snapshot(
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"decode-gci-snapshot", "\
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decode-gci-snapshot [INPUT-FILENAME [OUTPUT-FILENAME]]\n\
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Decode a PSO GC snapshot file into a Windows BMP image.\n",
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Decode a PSO GC snapshot file (in GCI format) into a Windows BMP image.\n",
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+[](phosg::Arguments& args) {
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auto data = read_input_data(args);
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phosg::StringReader r(data);
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