explain a few of the unknown player_flags bits

This commit is contained in:
Martin Michelsen
2026-03-30 18:00:47 -07:00
parent b7819413b0
commit a05971017d
5 changed files with 51 additions and 50 deletions
+2 -2
View File
@@ -1129,7 +1129,7 @@ struct TelepipeState {
struct PlayerHoldState_DCProtos {
// This is used in all versions of this command except DCNTE and 11/2000.
/* 00 */ le_uint16_t unknown_a1 = 0;
/* 00 */ le_uint16_t expiration_frames = 0;
/* 02 */ le_uint16_t unknown_a2 = 0;
// unknown_a3 is missing in this format, unlike the v1+ format below
/* 04 */ le_float trigger_radius2 = 0.0f;
@@ -1140,7 +1140,7 @@ struct PlayerHoldState_DCProtos {
struct PlayerHoldState {
// This is used in all versions of this command except DCNTE and 11/2000.
/* 00 */ le_uint16_t unknown_a1 = 0;
/* 00 */ le_uint16_t expiration_frames = 0;
/* 02 */ le_uint16_t unknown_a2 = 0;
/* 04 */ le_uint32_t unknown_a3 = 0;
/* 08 */ le_float trigger_radius2 = 0.0f;