explain a few of the unknown player_flags bits
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@@ -1129,7 +1129,7 @@ struct TelepipeState {
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struct PlayerHoldState_DCProtos {
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// This is used in all versions of this command except DCNTE and 11/2000.
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/* 00 */ le_uint16_t unknown_a1 = 0;
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/* 00 */ le_uint16_t expiration_frames = 0;
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/* 02 */ le_uint16_t unknown_a2 = 0;
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// unknown_a3 is missing in this format, unlike the v1+ format below
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/* 04 */ le_float trigger_radius2 = 0.0f;
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@@ -1140,7 +1140,7 @@ struct PlayerHoldState_DCProtos {
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struct PlayerHoldState {
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// This is used in all versions of this command except DCNTE and 11/2000.
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/* 00 */ le_uint16_t unknown_a1 = 0;
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/* 00 */ le_uint16_t expiration_frames = 0;
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/* 02 */ le_uint16_t unknown_a2 = 0;
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/* 04 */ le_uint32_t unknown_a3 = 0;
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/* 08 */ le_float trigger_radius2 = 0.0f;
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