reformat remaining files
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+5
-11
@@ -42,10 +42,9 @@ struct PortConfiguration {
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};
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struct CheatFlags {
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// This structure describes which behaviors are considered cheating (that is,
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// require cheat mode to be enabled or the user to have the CHEAT_ANYWHERE
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// account flag). A false value here means that that particular behavior is
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// NOT cheating, so cheat mode is NOT required.
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// This structure describes which behaviors are considered cheating (that is, require cheat mode to be enabled or the
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// user to have the CHEAT_ANYWHERE account flag). A false value here means that that particular behavior is NOT
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// cheating, so cheat mode is NOT required.
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bool create_items = true;
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bool edit_section_id = true;
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bool edit_stats = true;
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@@ -332,9 +331,7 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
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void on_player_left_lobby(std::shared_ptr<Lobby> l, uint8_t leaving_client_id);
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std::shared_ptr<Client> find_client(
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const std::string* identifier = nullptr,
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uint64_t account_id = 0,
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std::shared_ptr<Lobby> l = nullptr);
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const std::string* identifier = nullptr, uint64_t account_id = 0, std::shared_ptr<Lobby> l = nullptr);
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uint32_t connect_address_for_client(std::shared_ptr<Client> c) const;
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uint16_t game_server_port_for_version(Version v) const;
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@@ -408,10 +405,7 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
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std::shared_ptr<const SuperMap> get_free_play_supermap(
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Episode episode, GameMode mode, Difficulty difficulty, uint8_t floor, uint32_t layout, uint32_t entities);
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std::vector<std::shared_ptr<const SuperMap>> supermaps_for_variations(
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Episode episode,
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GameMode mode,
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Difficulty difficulty,
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const Variations& variations);
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Episode episode, GameMode mode, Difficulty difficulty, const Variations& variations);
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void create_default_lobbies();
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void collect_network_addresses();
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