forbid rare enemies in challenge mode
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+6
-2
@@ -25,6 +25,9 @@ struct Map {
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uint32_t kondrieu; // {SAINT_MILLION, SHAMBERTIN} -> KONDRIEU
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};
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static const RareEnemyRates NO_RARE_ENEMIES;
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static const RareEnemyRates DEFAULT_RARE_ENEMIES;
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struct Enemy {
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enum Flag {
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HIT_BY_PLAYER0 = 0x01,
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@@ -54,13 +57,14 @@ struct Map {
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uint8_t event,
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const void* data,
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size_t size,
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const RareEnemyRates* rare_rates = nullptr);
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const RareEnemyRates& rare_rates = Map::DEFAULT_RARE_ENEMIES);
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void add_enemies_and_objects_from_quest_data(
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Episode episode,
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uint8_t difficulty,
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uint8_t event,
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const void* data,
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size_t size);
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size_t size,
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const RareEnemyRates& rare_rates = Map::DEFAULT_RARE_ENEMIES);
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};
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// TODO: This class is currently unused. It would be nice if we could use this
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