make EXP computation match the client
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+2
-1
@@ -23,7 +23,8 @@ Lobby::Lobby(shared_ptr<ServerState> s, uint32_t id)
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episode(Episode::NONE),
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mode(GameMode::NORMAL),
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difficulty(0),
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exp_multiplier(1.0f),
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base_exp_multiplier(1),
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challenge_exp_multiplier(1.0f),
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random_seed(random_object<uint32_t>()),
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event(0),
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block(0),
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