make EXP computation match the client
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+2
-1
@@ -82,7 +82,8 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
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Episode episode;
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GameMode mode;
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uint8_t difficulty; // 0-3
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float exp_multiplier;
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uint16_t base_exp_multiplier;
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float challenge_exp_multiplier;
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std::string password;
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std::string name;
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// This seed is also sent to the client for rare enemy generation
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