make EXP computation match the client
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@@ -222,6 +222,7 @@ struct Map {
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Episode episode,
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uint8_t difficulty,
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uint8_t event,
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uint8_t floor,
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size_t index,
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const EnemyEntry& e,
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const RareEnemyRates& rare_rates = Map::DEFAULT_RARE_ENEMIES);
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@@ -229,6 +230,7 @@ struct Map {
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Episode episode,
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uint8_t difficulty,
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uint8_t event,
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uint8_t floor,
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const void* data,
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size_t size,
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const RareEnemyRates& rare_rates = Map::DEFAULT_RARE_ENEMIES);
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@@ -236,6 +238,7 @@ struct Map {
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Episode episode,
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uint8_t difficulty,
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uint8_t event,
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uint8_t floor,
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StringReader wave_events_r,
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StringReader random_enemy_locations_r,
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StringReader random_enemy_definitions_r,
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