make EXP computation match the client
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@@ -3342,8 +3342,8 @@ static void on_DF_BB(shared_ptr<Client> c, uint16_t command, uint32_t, string& d
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case 0x04DF: {
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const auto& cmd = check_size_t<C_SetChallengeModeEXPMultiplier_BB_04DF>(data);
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l->exp_multiplier = cmd.exp_multiplier;
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l->log.info("(Challenge mode) EXP multiplier set to %g", l->exp_multiplier);
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l->challenge_exp_multiplier = cmd.exp_multiplier;
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l->log.info("(Challenge mode) EXP multiplier set to %g", l->challenge_exp_multiplier);
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break;
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}
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@@ -3740,7 +3740,7 @@ shared_ptr<Lobby> create_game_generic(
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auto map_data = s->load_bb_file(filename, "", "map/" + filename);
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size_t start_offset = game->map->enemies.size();
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game->map->add_enemies_from_map_data(
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game->episode, game->difficulty, game->event, map_data->data(), map_data->size());
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game->episode, game->difficulty, game->event, floor, map_data->data(), map_data->size());
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size_t entries_loaded = game->map->enemies.size() - start_offset;
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c->log.info("[Map/%zu:e] Loaded %s (%zu entries)",
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floor, filename.c_str(), entries_loaded);
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@@ -3916,7 +3916,7 @@ static void on_6F(shared_ptr<Client> c, uint16_t command, uint32_t, string& data
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c->config.clear_flag(Client::Flag::LOADING);
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send_resume_game(l, c);
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if ((l->base_version == GameVersion::BB) && (l->mode != GameMode::CHALLENGE)) {
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if (l->base_version == GameVersion::BB) {
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send_set_exp_multiplier(l);
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}
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send_server_time(c);
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