remove some debugging prints
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+12
-2
@@ -172,8 +172,17 @@ std::string prs_compress(
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ssize_t compression_level = 0,
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std::function<void(size_t, size_t)> progress_fn = nullptr);
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// A faster form of prs_compress that doesn't have a tunable compression level.
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std::string prs_compress_indexed(
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const void* vdata,
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size_t size,
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std::function<void(size_t, size_t)> progress_fn = nullptr);
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std::string prs_compress_indexed(
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const std::string& data,
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std::function<void(size_t, size_t)> progress_fn = nullptr);
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// Compresses data using PRS to the smallest possible output size. This function
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// is slow, but produces results even significantly smaller than Sega's original
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// is slow, but produces results significantly smaller than even Sega's original
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// compressor.
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std::string prs_compress_optimal(
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const void* vdata,
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@@ -197,7 +206,8 @@ void prs_disassemble(FILE* stream, const std::string& data);
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// BC0 compression
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////////////////////////////////////////////////////////////////////////////////
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// Compresses data using the BC0 algorithm.
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// Compresses data using the BC0 algorithm. Like with PRS, the optimal variant
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// is slow, but produces the smallest possible output.
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std::string bc0_compress_optimal(
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const void* in_data_v,
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size_t in_size,
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