make sc ommand work on game server also
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@@ -17,7 +17,6 @@ class IPStackSimulator {
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public:
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IPStackSimulator(
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std::shared_ptr<struct event_base> base,
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std::shared_ptr<Server> game_server,
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std::shared_ptr<ServerState> state);
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~IPStackSimulator();
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@@ -31,7 +30,6 @@ public:
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private:
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static PrefixedLogger log;
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std::shared_ptr<struct event_base> base;
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std::shared_ptr<Server> game_server;
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std::shared_ptr<ServerState> state;
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using unique_listener = std::unique_ptr<struct evconnlistener, void(*)(struct evconnlistener*)>;
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