make sc ommand work on game server also
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+4
-7
@@ -444,8 +444,6 @@ int main(int argc, char** argv) {
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log(INFO, "DNS server is disabled");
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}
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shared_ptr<Server> game_server;
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log(INFO, "Opening sockets");
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for (const auto& it : state->name_to_port_config) {
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const auto& pc = it.second;
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@@ -475,22 +473,21 @@ int main(int argc, char** argv) {
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}
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}
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} else {
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if (!game_server.get()) {
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if (!state->game_server.get()) {
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log(INFO, "Starting game server");
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game_server.reset(new Server(base, state));
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state->game_server.reset(new Server(base, state));
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}
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string name = string_printf("%s (%s, %s) on port %hu",
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pc->name.c_str(), name_for_version(pc->version),
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name_for_server_behavior(pc->behavior), pc->port);
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game_server->listen(name, "", pc->port, pc->version, pc->behavior);
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state->game_server->listen(name, "", pc->port, pc->version, pc->behavior);
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}
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}
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shared_ptr<IPStackSimulator> ip_stack_simulator;
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if (!state->ip_stack_addresses.empty()) {
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log(INFO, "Starting IP stack simulator");
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ip_stack_simulator.reset(new IPStackSimulator(
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base, game_server, state));
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ip_stack_simulator.reset(new IPStackSimulator(base, state));
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for (const auto& it : state->ip_stack_addresses) {
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auto netloc = parse_netloc(it);
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ip_stack_simulator->listen(netloc.first, netloc.second);
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