make sc ommand work on game server also
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@@ -29,6 +29,8 @@ public:
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void connect_client(struct bufferevent* bev, uint32_t address, uint16_t port,
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GameVersion version, ServerBehavior initial_state);
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std::shared_ptr<Client> get_client() const;
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private:
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PrefixedLogger log;
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std::shared_ptr<struct event_base> base;
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