make sc ommand work on game server also
This commit is contained in:
+3
-3
@@ -18,8 +18,9 @@
|
||||
|
||||
|
||||
|
||||
// Forwawrd declaration due to reference cycle
|
||||
// Forwawrd declarations due to reference cycles
|
||||
class ProxyServer;
|
||||
class Server;
|
||||
|
||||
struct PortConfiguration {
|
||||
std::string name;
|
||||
@@ -76,9 +77,8 @@ struct ServerState {
|
||||
uint32_t local_address;
|
||||
uint32_t external_address;
|
||||
|
||||
// TODO: This is only here because the menu selection handler has to call
|
||||
// delete_session on it. Find a cleaner way to do this.
|
||||
std::shared_ptr<ProxyServer> proxy_server;
|
||||
std::shared_ptr<Server> game_server;
|
||||
|
||||
ServerState();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user