fix up local/external address handling
This commit is contained in:
+29
-13
@@ -159,14 +159,15 @@
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// set this to ["127.0.0.1:5059"] (which listens on port 5059 but only accepts
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// connections from the local machine), and configure Dolphin's tapserver BBA
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// to connect to 127.0.0.1:5059.
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"IPStackListen": [],
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"PPPStackListen": [],
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"IPStackListen": ["/tmp/dolphin-tap", 5059],
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"PPPStackListen": ["/tmp/dolphin-modem-tap", 5058],
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// Where to listen for PPP clients. This exists to interface with PSO GC
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// clients running on a Wii with Devolution, which emulates the modem adapter.
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// The PPP stream can be forwarded directly to newserv on any port specified
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// here without using pppd or another PPP server.
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"PPPRawListen": [],
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// here without using pppd or another PPP server. When you start newserv, it
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// will tell you the Devolution phone number you can use to connect.
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"PPPRawListen": [5057],
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// Where to listen for HTTP connections. The HTTP server is intended as a
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// private interface to interact with newserv from e.g. an in-house Web portal
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@@ -193,10 +194,26 @@
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// Note that PSO GameCube Episodes 1&2 Trial Edition uses the DC's
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// ProxyDestinations dictionary here. This is because other servers that
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// support that version treat it as PSO DC v2.
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"ProxyDestinations-DC": {},
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"ProxyDestinations-PC": {},
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"ProxyDestinations-GC": {},
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"ProxyDestinations-XB": {},
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"ProxyDestinations-DC": {
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"Schtserv": "psobb.dyndns.org:9200",
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"Sylverant": "sylverant.net:9200",
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"EU/Ragol": "ragol.org:9200",
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},
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"ProxyDestinations-PC": {
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"Schtserv": "psobb.dyndns.org:9100",
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"Sylverant": "sylverant.net:9100",
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"EU/Ragol": "ragol.org:9100",
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},
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"ProxyDestinations-GC": {
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"Schtserv": "psobb.dyndns.org:9103",
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"Sylverant": "sylverant.net:9103",
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"EU/Ragol": "ragol.org:9103",
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},
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"ProxyDestinations-XB": {
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"Schtserv": "psobb.dyndns.org:9500",
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"Sylverant": "sylverant.net:9500",
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"EU/Ragol": "ragol.org:9500",
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},
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// Proxy destination for patch server clients. If this is given, the internal
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// patch server (for PC and BB) is bypassed, and any client that connects to
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// the patch server is instead proxied to this destination.
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@@ -414,9 +431,7 @@
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"none", // Lobby C4 (Episode 3 only)
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"none", // Lobby C5 (Episode 3 only)
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],
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// Menu event. This is the holiday event during the lobby overview while at
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// the main menu.
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// Menu event. This is the holiday event the player sees at the main menu.
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"MenuEvent": "none",
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// Episode 3 menu song. If set, Episode 3 clients will hear this song when
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@@ -494,7 +509,8 @@
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// any Meseta when a song is played. The check for 100 or more meseta happens
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// client-side, however, so even if this option is enabled, the client must
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// either have 100 or more Meseta or use the "Jukebox is free" Action Replay
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// code to be able to play songs.
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// code to be able to play songs. (In the Git repository, the code is in
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// notes/ar-codes.txt.)
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"Episode3JukeboxIsFree": false,
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// Episode 3 battle behavior flags. When set to zero, battles behave as they
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@@ -514,7 +530,7 @@
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// 0x0100 => Disable interference (COMs randomly coming to each other's
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// rescue)
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// 0x0200 => Allow interference even when neither player is a COM
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"Episode3BehaviorFlags": 0x0002,
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"Episode3BehaviorFlags": 0x0042,
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// Trap assist cards for each trap type in Episode 3 battles. These are the
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// default values used offline, but you can change the trap types online here.
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