support multiple replays in the same session
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@@ -13,7 +13,7 @@
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class ReplaySession {
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public:
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ReplaySession(std::shared_ptr<ServerState> state, FILE* input_log, bool is_interactive);
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ReplaySession(std::shared_ptr<ServerState> state, FILE* input_log);
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ReplaySession(const ReplaySession&) = delete;
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ReplaySession(ReplaySession&&) = delete;
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ReplaySession& operator=(const ReplaySession&) = delete;
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@@ -62,7 +62,6 @@ private:
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};
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std::shared_ptr<ServerState> state;
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bool is_interactive;
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bool prev_psov2_crypt_enabled;
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std::unordered_map<uint64_t, std::shared_ptr<Client>> clients;
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