rewrite quest disassembler for better consistency with assembler
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+22
-21
@@ -11,21 +11,21 @@
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#include "Version.hh"
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struct PSOQuestHeaderDCNTE {
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/* 0000 */ le_uint32_t code_offset = 0;
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/* 0000 */ le_uint32_t text_offset = 0;
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/* 0004 */ le_uint32_t label_table_offset = 0;
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/* 0008 */ le_uint32_t size = 0;
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/* 000C */ le_uint16_t unknown_a1 = 0;
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/* 000E */ le_uint16_t unknown_a2 = 0;
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/* 000C */ le_uint16_t unknown_a1 = 0xFFFF;
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/* 000E */ le_uint16_t unknown_a2 = 0xFFFF;
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/* 0010 */ pstring<TextEncoding::SJIS, 0x10> name;
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/* 0020 */
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} __packed_ws__(PSOQuestHeaderDCNTE, 0x20);
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struct PSOQuestHeaderDC112000 {
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/* 0000 */ le_uint32_t code_offset = 0;
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/* 0000 */ le_uint32_t text_offset = 0;
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/* 0004 */ le_uint32_t label_table_offset = 0;
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/* 0008 */ le_uint32_t size = 0;
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/* 000C */ le_uint16_t unknown_a1 = 0;
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/* 000E */ le_uint16_t unknown_a2 = 0;
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/* 000C */ le_uint16_t unknown_a1 = 0xFFFF;
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/* 000E */ le_uint16_t unknown_a2 = 0xFFFF;
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/* 0010 */ pstring<TextEncoding::MARKED, 0x20> name;
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/* 0030 */ pstring<TextEncoding::MARKED, 0x80> short_description;
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/* 00B0 */ pstring<TextEncoding::MARKED, 0x120> long_description;
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@@ -33,11 +33,11 @@ struct PSOQuestHeaderDC112000 {
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} __packed_ws__(PSOQuestHeaderDC112000, 0x1D0);
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struct PSOQuestHeaderDC { // Same format for DC v1 and v2
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/* 0000 */ le_uint32_t code_offset = 0;
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/* 0000 */ le_uint32_t text_offset = 0;
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/* 0004 */ le_uint32_t label_table_offset = 0;
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/* 0008 */ le_uint32_t size = 0;
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/* 000C */ le_uint16_t unknown_a1 = 0;
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/* 000E */ le_uint16_t unknown_a2 = 0;
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/* 000C */ le_uint16_t unknown_a1 = 0xFFFF;
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/* 000E */ le_uint16_t unknown_a2 = 0xFFFF;
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/* 0010 */ Language language = Language::JAPANESE;
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/* 0011 */ uint8_t unknown_a3 = 0;
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/* 0012 */ le_uint16_t quest_number = 0; // 0xFFFF for challenge quests
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@@ -48,11 +48,11 @@ struct PSOQuestHeaderDC { // Same format for DC v1 and v2
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} __packed_ws__(PSOQuestHeaderDC, 0x1D4);
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struct PSOQuestHeaderPC {
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/* 0000 */ le_uint32_t code_offset;
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/* 0000 */ le_uint32_t text_offset;
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/* 0004 */ le_uint32_t label_table_offset;
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/* 0008 */ le_uint32_t size = 0;
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/* 000C */ le_uint16_t unknown_a1 = 0;
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/* 000E */ le_uint16_t unknown_a2 = 0;
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/* 000C */ le_uint16_t unknown_a1 = 0xFFFF;
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/* 000E */ le_uint16_t unknown_a2 = 0xFFFF;
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/* 0010 */ Language language = Language::JAPANESE;
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/* 0011 */ uint8_t unknown_a3 = 0;
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/* 0012 */ le_uint16_t quest_number = 0; // 0xFFFF for challenge quests
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@@ -65,11 +65,11 @@ struct PSOQuestHeaderPC {
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// TODO: Is the XB quest header format the same as on GC? If not, make a
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// separate struct; if so, rename this struct to V3.
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struct PSOQuestHeaderGC {
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/* 0000 */ le_uint32_t code_offset = 0;
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/* 0000 */ le_uint32_t text_offset = 0;
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/* 0004 */ le_uint32_t label_table_offset = 0;
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/* 0008 */ le_uint32_t size = 0;
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/* 000C */ le_uint16_t unknown_a1 = 0;
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/* 000E */ le_uint16_t unknown_a2 = 0;
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/* 000C */ le_uint16_t unknown_a1 = 0xFFFF;
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/* 000E */ le_uint16_t unknown_a2 = 0xFFFF;
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/* 0010 */ Language language = Language::JAPANESE;
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/* 0011 */ uint8_t unknown_a3 = 0;
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// Note: The GC client byteswaps this field, then loads it as a byte, so
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@@ -98,15 +98,15 @@ struct CreateItemMaskEntry {
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} __packed_ws__(CreateItemMaskEntry, 0x38);
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struct PSOQuestHeaderBBBase {
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/* 0000 */ le_uint32_t code_offset = 0;
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/* 0000 */ le_uint32_t text_offset = 0;
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/* 0004 */ le_uint32_t label_table_offset = 0;
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/* 0008 */ le_uint32_t size = 0;
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/* 000C */ le_uint16_t unknown_a1 = 0;
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/* 000E */ le_uint16_t unknown_a2 = 0;
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/* 000C */ le_uint16_t unknown_a1 = 0xFFFF;
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/* 000E */ le_uint16_t unknown_a2 = 0xFFFF;
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/* 0010 */ le_uint16_t quest_number = 0; // 0xFFFF for challenge quests
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/* 0012 */ le_uint16_t unknown_a3 = 0;
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/* 0014 */ uint8_t episode = 0; // 0 = Ep1, 1 = Ep2, 2 = Ep4
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/* 0015 */ uint8_t max_players = 0;
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/* 0015 */ uint8_t max_players = 0; // 0 means no limit (that is, 4)
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/* 0016 */ uint8_t joinable = 0;
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/* 0017 */ uint8_t unknown_a4 = 0;
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/* 0018 */ pstring<TextEncoding::UTF16, 0x20> name;
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@@ -141,7 +141,7 @@ struct AssembledQuestScript {
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Language language = Language::UNKNOWN;
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Episode episode = Episode::NONE;
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bool joinable = false;
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uint8_t max_players = 0x00;
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uint8_t max_players = 4;
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std::string name;
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std::string short_description;
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std::string long_description;
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@@ -149,6 +149,7 @@ struct AssembledQuestScript {
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AssembledQuestScript assemble_quest_script(
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const std::string& text,
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const std::vector<std::string>& script_include_directories,
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const std::vector<std::string>& native_include_directories);
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const std::vector<std::string>& native_include_directories,
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bool strict = true);
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void populate_quest_metadata_from_script(QuestMetadata& meta, const void* data, size_t size, Version version, Language language);
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