use object flags for switch assist; closes #571
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@@ -699,29 +699,6 @@ const ChallengeTemplateDefinition& get_challenge_template_definition(Version ver
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}
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}
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void RecentSwitchFlags::add(uint16_t flag_num) {
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if ((flag_num != ((this->flag_nums >> 48) & 0xFFFF)) &&
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(flag_num != ((this->flag_nums >> 32) & 0xFFFF)) &&
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(flag_num != ((this->flag_nums >> 16) & 0xFFFF)) &&
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(flag_num != (this->flag_nums & 0xFFFF))) {
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this->flag_nums = this->flag_nums << 16 | flag_num;
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}
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}
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string RecentSwitchFlags::enable_commands(uint8_t floor) const {
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phosg::StringWriter w;
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uint64_t flag_nums = this->flag_nums;
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for (size_t z = 0; z < 4; z++) {
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uint16_t flag_num = flag_nums;
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if (flag_num == 0xFFFF) {
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continue;
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}
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w.put(G_SwitchStateChanged_6x05{{0x05, 0x03, 0xFFFF}, 0, 0, flag_num, static_cast<uint8_t>(floor), 0x01});
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flag_nums >>= 16;
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}
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return std::move(w.str());
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}
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const QuestFlagsForDifficulty bb_quest_flag_apply_mask{{
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// clang-format off
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/* 0000 */ 0x00, 0x3F, 0xFF, 0xE3, 0xE0, 0xFF, 0xFF, 0x00,
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