add session replay functions
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+3
-1
@@ -38,14 +38,16 @@ struct Channel {
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on_error_t on_error;
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void* context_obj;
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// Creates an unconnected channel
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Channel(
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GameVersion version,
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on_command_received_t on_command_received,
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on_error_t on_error,
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void* context_obj,
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const std::string& name = "",
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const std::string& name,
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TerminalFormat terminal_send_color = TerminalFormat::END,
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TerminalFormat terminal_recv_color = TerminalFormat::END);
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// Creates a connected channel
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Channel(
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struct bufferevent* bev,
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GameVersion version,
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