add session replay functions
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+7
-6
@@ -21,12 +21,13 @@ public:
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std::shared_ptr<ServerState> state);
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virtual ~Server() = default;
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void listen(const std::string& name, const std::string& socket_path, GameVersion version, ServerBehavior initial_state);
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void listen(const std::string& name, const std::string& addr, int port, GameVersion version, ServerBehavior initial_state);
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void listen(const std::string& name, int port, GameVersion version, ServerBehavior initial_state);
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void add_socket(const std::string& name, int fd, GameVersion version, ServerBehavior initial_state);
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void listen(const std::string& addr_str, const std::string& socket_path, GameVersion version, ServerBehavior initial_state);
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void listen(const std::string& addr_str, const std::string& addr, int port, GameVersion version, ServerBehavior initial_state);
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void listen(const std::string& addr_str, int port, GameVersion version, ServerBehavior initial_state);
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void add_socket(const std::string& addr_str, int fd, GameVersion version, ServerBehavior initial_state);
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void connect_client(struct bufferevent* bev, uint32_t address, uint16_t port,
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void connect_client(struct bufferevent* bev, uint32_t address,
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uint16_t client_port, uint16_t server_port,
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GameVersion version, ServerBehavior initial_state);
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std::shared_ptr<Client> get_client() const;
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@@ -35,7 +36,7 @@ private:
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std::shared_ptr<struct event_base> base;
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struct ListeningSocket {
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std::string name;
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std::string addr_str;
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int fd;
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GameVersion version;
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ServerBehavior behavior;
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