use JSON rare table for BB

This commit is contained in:
Martin Michelsen
2023-07-01 22:35:21 -07:00
parent 9916fb946d
commit a81793f695
12 changed files with 8443 additions and 166 deletions
+162 -5
View File
@@ -397,6 +397,163 @@ EnemyType enum_for_name<EnemyType>(const char* name) {
return names.at(name);
}
bool enemy_type_valid_for_episode(Episode episode, EnemyType enemy_type) {
switch (episode) {
case Episode::EP1:
switch (enemy_type) {
case EnemyType::MOTHMANT:
case EnemyType::MONEST:
case EnemyType::SAVAGE_WOLF:
case EnemyType::BARBAROUS_WOLF:
case EnemyType::POISON_LILY:
case EnemyType::NAR_LILY:
case EnemyType::SINOW_BEAT:
case EnemyType::CANADINE:
case EnemyType::CANADINE_GROUP:
case EnemyType::CANANE:
case EnemyType::CHAOS_SORCERER:
case EnemyType::CHAOS_BRINGER:
case EnemyType::DARK_BELRA:
case EnemyType::DE_ROL_LE:
case EnemyType::DRAGON:
case EnemyType::SINOW_GOLD:
case EnemyType::RAG_RAPPY:
case EnemyType::AL_RAPPY:
case EnemyType::NANO_DRAGON:
case EnemyType::DUBCHIC:
case EnemyType::GILLCHIC:
case EnemyType::GARANZ:
case EnemyType::DARK_GUNNER:
case EnemyType::BULCLAW:
case EnemyType::CLAW:
case EnemyType::VOL_OPT_2:
case EnemyType::POUILLY_SLIME:
case EnemyType::POFUILLY_SLIME:
case EnemyType::PAN_ARMS:
case EnemyType::HIDOOM:
case EnemyType::MIGIUM:
case EnemyType::DARVANT:
case EnemyType::DARVANT_ULTIMATE:
case EnemyType::DARK_FALZ_1:
case EnemyType::DARK_FALZ_2:
case EnemyType::DARK_FALZ_3:
case EnemyType::HILDEBEAR:
case EnemyType::HILDEBLUE:
case EnemyType::BOOMA:
case EnemyType::GOBOOMA:
case EnemyType::GIGOBOOMA:
case EnemyType::GRASS_ASSASSIN:
case EnemyType::EVIL_SHARK:
case EnemyType::PAL_SHARK:
case EnemyType::GUIL_SHARK:
case EnemyType::DELSABER:
case EnemyType::DIMENIAN:
case EnemyType::LA_DIMENIAN:
case EnemyType::SO_DIMENIAN:
return true;
default:
return false;
}
case Episode::EP2:
switch (enemy_type) {
case EnemyType::MOTHMANT:
case EnemyType::MONEST:
case EnemyType::SAVAGE_WOLF:
case EnemyType::BARBAROUS_WOLF:
case EnemyType::POISON_LILY:
case EnemyType::NAR_LILY:
case EnemyType::SINOW_BERILL:
case EnemyType::GEE:
case EnemyType::CHAOS_SORCERER:
case EnemyType::DELBITER:
case EnemyType::DARK_BELRA:
case EnemyType::BARBA_RAY:
case EnemyType::GOL_DRAGON:
case EnemyType::SINOW_SPIGELL:
case EnemyType::RAG_RAPPY:
case EnemyType::LOVE_RAPPY:
case EnemyType::SAINT_RAPPY:
case EnemyType::EGG_RAPPY:
case EnemyType::HALLO_RAPPY:
case EnemyType::GI_GUE:
case EnemyType::DUBCHIC:
case EnemyType::GILLCHIC:
case EnemyType::GARANZ:
case EnemyType::GAL_GRYPHON:
case EnemyType::EPSILON:
case EnemyType::DEL_LILY:
case EnemyType::ILL_GILL:
case EnemyType::OLGA_FLOW_1:
case EnemyType::OLGA_FLOW_2:
case EnemyType::GAEL:
case EnemyType::DELDEPTH:
case EnemyType::PAN_ARMS:
case EnemyType::HIDOOM:
case EnemyType::MIGIUM:
case EnemyType::MERICAROL:
case EnemyType::UL_GIBBON:
case EnemyType::ZOL_GIBBON:
case EnemyType::GIBBLES:
case EnemyType::MORFOS:
case EnemyType::RECOBOX:
case EnemyType::RECON:
case EnemyType::SINOW_ZOA:
case EnemyType::SINOW_ZELE:
case EnemyType::MERIKLE:
case EnemyType::MERICUS:
case EnemyType::HILDEBEAR:
case EnemyType::HILDEBLUE:
case EnemyType::MERILLIA:
case EnemyType::MERILTAS:
case EnemyType::GRASS_ASSASSIN:
case EnemyType::DOLMOLM:
case EnemyType::DOLMDARL:
case EnemyType::DELSABER:
case EnemyType::DIMENIAN:
case EnemyType::LA_DIMENIAN:
case EnemyType::SO_DIMENIAN:
return true;
default:
return false;
}
case Episode::EP4:
switch (enemy_type) {
case EnemyType::BOOTA:
case EnemyType::ZE_BOOTA:
case EnemyType::BA_BOOTA:
case EnemyType::SAND_RAPPY:
case EnemyType::DEL_RAPPY:
case EnemyType::ZU:
case EnemyType::PAZUZU:
case EnemyType::ASTARK:
case EnemyType::SATELLITE_LIZARD:
case EnemyType::YOWIE:
case EnemyType::DORPHON:
case EnemyType::DORPHON_ECLAIR:
case EnemyType::GORAN:
case EnemyType::PYRO_GORAN:
case EnemyType::GORAN_DETONATOR:
case EnemyType::SAND_RAPPY_ALT:
case EnemyType::DEL_RAPPY_ALT:
case EnemyType::MERISSA_A:
case EnemyType::MERISSA_AA:
case EnemyType::ZU_ALT:
case EnemyType::PAZUZU_ALT:
case EnemyType::SATELLITE_LIZARD_ALT:
case EnemyType::YOWIE_ALT:
case EnemyType::GIRTABLULU:
case EnemyType::SAINT_MILLION:
case EnemyType::SHAMBERTIN:
case EnemyType::KONDRIEU:
return true;
default:
return false;
}
default:
return false;
}
}
uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type) {
switch (episode) {
case Episode::EP1:
@@ -725,7 +882,7 @@ uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type) {
return 0x53;
case EnemyType::DEL_RAPPY:
case EnemyType::DEL_RAPPY_ALT:
return 0x18;
return 0x12;
case EnemyType::DELBITER:
return 0x48;
case EnemyType::DELDEPTH:
@@ -842,16 +999,16 @@ uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type) {
case EnemyType::RAG_RAPPY:
return 0x05;
case EnemyType::RECOBOX:
return 0x63;
return 0x43;
case EnemyType::RECON:
return 0x64;
return 0x44;
case EnemyType::SAINT_RAPPY:
return 0x4F;
case EnemyType::SAINT_MILLION:
return 0x13;
case EnemyType::SAND_RAPPY:
case EnemyType::SAND_RAPPY_ALT:
return 0x17;
return 0x11;
case EnemyType::SATELLITE_LIZARD:
case EnemyType::SATELLITE_LIZARD_ALT:
return 0x03;
@@ -886,7 +1043,7 @@ uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type) {
return 0x3C;
case EnemyType::ZU:
case EnemyType::ZU_ALT:
return 0x08;
return 0x07;
default:
throw runtime_error(string_printf("%s does not have a rare table entry", name_for_enum(enemy_type)));
}