use JSON rare table for BB
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+6
-6
@@ -49,13 +49,13 @@ public:
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/* 0274 */ parray<be_uint32_t, 3> unknown_a5;
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/* 0280 */
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std::vector<ExpandedDrop> get_enemy_specs(uint8_t enemy_type) const;
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std::vector<ExpandedDrop> get_enemy_specs(uint8_t rt_index) const;
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std::vector<ExpandedDrop> get_box_specs(uint8_t area) const;
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} __attribute__((packed));
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virtual ~RareItemSet() = default;
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virtual std::vector<ExpandedDrop> get_enemy_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t enemy_type) const = 0;
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virtual std::vector<ExpandedDrop> get_enemy_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t rt_index) const = 0;
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virtual std::vector<ExpandedDrop> get_box_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t area) const = 0;
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protected:
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@@ -68,7 +68,7 @@ class GSLRareItemSet : public RareItemSet {
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public:
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GSLRareItemSet(std::shared_ptr<const std::string> data, bool is_big_endian);
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virtual ~GSLRareItemSet() = default;
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virtual std::vector<ExpandedDrop> get_enemy_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t enemy_type) const;
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virtual std::vector<ExpandedDrop> get_enemy_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t rt_index) const;
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virtual std::vector<ExpandedDrop> get_box_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t area) const;
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private:
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@@ -81,7 +81,7 @@ class RELRareItemSet : public RareItemSet {
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public:
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RELRareItemSet(std::shared_ptr<const std::string> data);
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virtual ~RELRareItemSet() = default;
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virtual std::vector<ExpandedDrop> get_enemy_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t enemy_type) const;
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virtual std::vector<ExpandedDrop> get_enemy_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t rt_index) const;
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virtual std::vector<ExpandedDrop> get_box_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t area) const;
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private:
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@@ -95,12 +95,12 @@ public:
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JSONRareItemSet(std::shared_ptr<const JSONObject> json);
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virtual ~JSONRareItemSet() = default;
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virtual std::vector<ExpandedDrop> get_enemy_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t enemy_type) const;
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virtual std::vector<ExpandedDrop> get_enemy_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t rt_index) const;
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virtual std::vector<ExpandedDrop> get_box_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t area) const;
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private:
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struct SpecCollection {
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std::vector<std::vector<ExpandedDrop>> enemy_type_to_specs;
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std::vector<std::vector<ExpandedDrop>> rt_index_to_specs;
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std::vector<std::vector<ExpandedDrop>> box_area_to_specs;
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};
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