implement some parts of DC NTE (but not all of it)
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@@ -32,6 +32,9 @@ uint16_t flags_for_version(GameVersion version, int64_t sub_version) {
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break;
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// TODO: Which other sub_versions of DC v1 and v2 exist?
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case 0x20: // DCNTE
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// In the case of DCNTE, the IS_TRIAL_EDITION flag is already set when we
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// get here, so the remaining flags are the same as DCv1
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case 0x21: // DCv1 US
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return Client::Flag::IS_DC_V1 |
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Client::Flag::NO_D6 |
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