delete hard_reset_flag
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@@ -24,7 +24,7 @@ struct NameEntry {
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struct DeckEntry {
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ptext<char, 0x10> name;
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le_uint32_t team_id;
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parray<le_uint16_t, 0x1F> card_ids;
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parray<le_uint16_t, 31> card_ids;
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// If the following flag is not set to 3, then the God Whim assist effect can
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// use cards that are hidden from the player during deck building. The client
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// always sets this to 3, and it's not clear why this even exists.
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