delete hard_reset_flag
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@@ -227,8 +227,7 @@ public:
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PresenceEntry();
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void clear();
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} __attribute__((packed));
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std::shared_ptr<MapAndRulesState> map_and_rules1;
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std::shared_ptr<MapAndRulesState> map_and_rules2;
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std::shared_ptr<MapAndRulesState> map_and_rules;
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std::shared_ptr<DeckEntry> deck_entries[4];
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parray<PresenceEntry, 4> presence_entries;
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uint8_t num_clients_present;
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@@ -278,7 +277,6 @@ public:
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parray<uint32_t, 2> team_client_count;
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parray<uint32_t, 2> team_num_ally_fcs_destroyed;
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parray<uint32_t, 2> team_num_cards_destroyed;
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uint32_t hard_reset_flag;
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parray<uint8_t, 5> num_trap_tiles_of_type;
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parray<uint8_t, 5> chosen_trap_tile_index_of_type;
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parray<parray<parray<uint8_t, 2>, 8>, 5> trap_tile_locs;
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