convert all CRLF line endings to LF only

This commit is contained in:
Martin Michelsen
2024-06-16 21:03:00 -07:00
parent 24656d587b
commit aa9d2beffe
86 changed files with 60914 additions and 62454 deletions
+155 -155
View File
@@ -1,155 +1,155 @@
#pragma once
#include <stdint.h>
#include <array>
#include <memory>
#include <phosg/JSON.hh>
#include <random>
#include <string>
#include "ItemNameIndex.hh"
#include "SaveFileFormats.hh"
#include "StaticGameData.hh"
#include "Text.hh"
#include "Version.hh"
class TeamIndex {
public:
struct Team {
struct Member {
enum class Flag {
IS_MASTER = 0x01,
IS_LEADER = 0x02,
};
uint32_t account_id = 0;
uint8_t flags = 0;
uint64_t points = 0;
std::string name;
Member() = default;
explicit Member(const JSON& json);
JSON json() const;
[[nodiscard]] inline bool check_flag(Flag flag) const {
return !!(static_cast<uint8_t>(flag) & this->flags);
}
inline void set_flag(Flag flag) {
this->flags |= static_cast<uint8_t>(flag);
}
inline void clear_flag(Flag flag) {
this->flags &= (~static_cast<uint8_t>(flag));
}
uint32_t privilege_level() const;
};
enum class RewardFlag {
// Only 0x00000001 and 0x00000002 are used by the client; the rest are
// free to be used however the server chooses.
NONE = 0x00000000,
TEAM_FLAG = 0x00000001,
DRESSING_ROOM = 0x00000002,
MEMBERS_20_LEADERS_3 = 0x00000004,
MEMBERS_40_LEADERS_5 = 0x00000008,
MEMBERS_70_LEADERS_8 = 0x00000010,
MEMBERS_100_LEADERS_10 = 0x00000020,
};
uint32_t team_id = 0;
uint32_t points = 0;
uint32_t spent_points = 0;
std::string name;
uint32_t master_account_id = 0;
std::unordered_map<uint32_t, Member> members;
uint32_t reward_flags = 0;
std::unordered_set<std::string> reward_keys;
std::shared_ptr<parray<le_uint16_t, 0x20 * 0x20>> flag_data;
Team() = default;
explicit Team(uint32_t team_id);
JSON json() const;
std::string json_filename() const;
std::string flag_filename() const;
void load_config();
void save_config() const;
void load_flag();
void save_flag() const;
void delete_files() const;
PSOBBTeamMembership membership_for_member(uint32_t account_id) const;
[[nodiscard]] inline bool check_reward_flag(RewardFlag flag) const {
return !!(static_cast<uint8_t>(flag) & this->reward_flags);
}
inline void set_reward_flag(RewardFlag flag) {
this->reward_flags |= static_cast<uint8_t>(flag);
}
inline void clear_reward_flag(RewardFlag flag) {
this->reward_flags &= (~static_cast<uint8_t>(flag));
}
[[nodiscard]] bool has_reward(const std::string& key) const;
size_t num_members() const;
size_t num_leaders() const;
size_t max_members() const;
size_t max_leaders() const;
bool can_add_member() const;
bool can_promote_leader() const;
};
struct Reward {
uint32_t menu_item_id = 0;
std::string key;
std::string name;
std::string description;
std::unordered_set<std::string> prerequisite_keys;
bool is_unique = true;
uint32_t team_points = 0;
Team::RewardFlag reward_flag = Team::RewardFlag::NONE;
ItemData reward_item;
Reward(uint32_t menu_item_id, const JSON& def_json);
};
TeamIndex(const std::string& directory, const JSON& reward_defs_json);
~TeamIndex() = default;
inline const std::vector<Reward>& reward_definitions() const {
return this->reward_defs;
}
size_t count() const;
std::shared_ptr<const Team> get_by_id(uint32_t team_id) const;
std::shared_ptr<const Team> get_by_name(const std::string& name) const;
std::shared_ptr<const Team> get_by_account_id(uint32_t account_id) const;
std::vector<std::shared_ptr<const Team>> all() const;
std::shared_ptr<const Team> create(const std::string& name, uint32_t master_account_id, const std::string& master_name);
void disband(uint32_t team_id);
void rename(uint32_t team_id, const std::string& new_name);
void add_member(uint32_t team_id, uint32_t account_id, const std::string& name);
void remove_member(uint32_t account_id);
void update_member_name(uint32_t account_id, const std::string& name);
void add_member_points(uint32_t account_id, uint32_t points);
void set_flag_data(uint32_t team_id, const parray<le_uint16_t, 0x20 * 0x20>& flag_data);
bool promote_leader(uint32_t master_account_id, uint32_t leader_account_id);
bool demote_leader(uint32_t master_account_id, uint32_t leader_account_id);
void change_master(uint32_t master_account_id, uint32_t new_master_account_id);
void buy_reward(uint32_t team_id, const std::string& key, uint32_t points, Team::RewardFlag reward_flag);
protected:
std::string directory;
uint32_t next_team_id;
std::unordered_map<uint32_t, std::shared_ptr<Team>> id_to_team;
std::unordered_map<std::string, std::shared_ptr<Team>> name_to_team;
std::unordered_map<uint32_t, std::shared_ptr<Team>> account_id_to_team;
std::vector<Reward> reward_defs;
void add_to_indexes(std::shared_ptr<Team> team);
void remove_from_indexes(std::shared_ptr<Team> team);
};
#pragma once
#include <stdint.h>
#include <array>
#include <memory>
#include <phosg/JSON.hh>
#include <random>
#include <string>
#include "ItemNameIndex.hh"
#include "SaveFileFormats.hh"
#include "StaticGameData.hh"
#include "Text.hh"
#include "Version.hh"
class TeamIndex {
public:
struct Team {
struct Member {
enum class Flag {
IS_MASTER = 0x01,
IS_LEADER = 0x02,
};
uint32_t account_id = 0;
uint8_t flags = 0;
uint64_t points = 0;
std::string name;
Member() = default;
explicit Member(const JSON& json);
JSON json() const;
[[nodiscard]] inline bool check_flag(Flag flag) const {
return !!(static_cast<uint8_t>(flag) & this->flags);
}
inline void set_flag(Flag flag) {
this->flags |= static_cast<uint8_t>(flag);
}
inline void clear_flag(Flag flag) {
this->flags &= (~static_cast<uint8_t>(flag));
}
uint32_t privilege_level() const;
};
enum class RewardFlag {
// Only 0x00000001 and 0x00000002 are used by the client; the rest are
// free to be used however the server chooses.
NONE = 0x00000000,
TEAM_FLAG = 0x00000001,
DRESSING_ROOM = 0x00000002,
MEMBERS_20_LEADERS_3 = 0x00000004,
MEMBERS_40_LEADERS_5 = 0x00000008,
MEMBERS_70_LEADERS_8 = 0x00000010,
MEMBERS_100_LEADERS_10 = 0x00000020,
};
uint32_t team_id = 0;
uint32_t points = 0;
uint32_t spent_points = 0;
std::string name;
uint32_t master_account_id = 0;
std::unordered_map<uint32_t, Member> members;
uint32_t reward_flags = 0;
std::unordered_set<std::string> reward_keys;
std::shared_ptr<parray<le_uint16_t, 0x20 * 0x20>> flag_data;
Team() = default;
explicit Team(uint32_t team_id);
JSON json() const;
std::string json_filename() const;
std::string flag_filename() const;
void load_config();
void save_config() const;
void load_flag();
void save_flag() const;
void delete_files() const;
PSOBBTeamMembership membership_for_member(uint32_t account_id) const;
[[nodiscard]] inline bool check_reward_flag(RewardFlag flag) const {
return !!(static_cast<uint8_t>(flag) & this->reward_flags);
}
inline void set_reward_flag(RewardFlag flag) {
this->reward_flags |= static_cast<uint8_t>(flag);
}
inline void clear_reward_flag(RewardFlag flag) {
this->reward_flags &= (~static_cast<uint8_t>(flag));
}
[[nodiscard]] bool has_reward(const std::string& key) const;
size_t num_members() const;
size_t num_leaders() const;
size_t max_members() const;
size_t max_leaders() const;
bool can_add_member() const;
bool can_promote_leader() const;
};
struct Reward {
uint32_t menu_item_id = 0;
std::string key;
std::string name;
std::string description;
std::unordered_set<std::string> prerequisite_keys;
bool is_unique = true;
uint32_t team_points = 0;
Team::RewardFlag reward_flag = Team::RewardFlag::NONE;
ItemData reward_item;
Reward(uint32_t menu_item_id, const JSON& def_json);
};
TeamIndex(const std::string& directory, const JSON& reward_defs_json);
~TeamIndex() = default;
inline const std::vector<Reward>& reward_definitions() const {
return this->reward_defs;
}
size_t count() const;
std::shared_ptr<const Team> get_by_id(uint32_t team_id) const;
std::shared_ptr<const Team> get_by_name(const std::string& name) const;
std::shared_ptr<const Team> get_by_account_id(uint32_t account_id) const;
std::vector<std::shared_ptr<const Team>> all() const;
std::shared_ptr<const Team> create(const std::string& name, uint32_t master_account_id, const std::string& master_name);
void disband(uint32_t team_id);
void rename(uint32_t team_id, const std::string& new_name);
void add_member(uint32_t team_id, uint32_t account_id, const std::string& name);
void remove_member(uint32_t account_id);
void update_member_name(uint32_t account_id, const std::string& name);
void add_member_points(uint32_t account_id, uint32_t points);
void set_flag_data(uint32_t team_id, const parray<le_uint16_t, 0x20 * 0x20>& flag_data);
bool promote_leader(uint32_t master_account_id, uint32_t leader_account_id);
bool demote_leader(uint32_t master_account_id, uint32_t leader_account_id);
void change_master(uint32_t master_account_id, uint32_t new_master_account_id);
void buy_reward(uint32_t team_id, const std::string& key, uint32_t points, Team::RewardFlag reward_flag);
protected:
std::string directory;
uint32_t next_team_id;
std::unordered_map<uint32_t, std::shared_ptr<Team>> id_to_team;
std::unordered_map<std::string, std::shared_ptr<Team>> name_to_team;
std::unordered_map<uint32_t, std::shared_ptr<Team>> account_id_to_team;
std::vector<Reward> reward_defs;
void add_to_indexes(std::shared_ptr<Team> team);
void remove_from_indexes(std::shared_ptr<Team> team);
};