fix game flag translation across v2/v3 boundary
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@@ -4982,9 +4982,7 @@ struct G_6x70_Base_DCNTE {
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/* 0002 */ le_uint16_t room_id = 0;
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/* 0004 */ le_uint32_t flags1 = 0;
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/* 0008 */ VectorXYZF pos;
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/* 0014 */ le_uint32_t angle_x = 0;
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/* 0018 */ le_uint32_t angle_y = 0;
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/* 001C */ le_uint32_t angle_z = 0;
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/* 0014 */ VectorXYZI angle;
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/* 0020 */ le_uint16_t unknown_a3a = 0;
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/* 0022 */ le_uint16_t current_hp = 0;
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} __packed_ws__(G_6x70_Base_DCNTE, 0x24);
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