fix game flag translation across v2/v3 boundary

This commit is contained in:
Martin Michelsen
2025-05-28 21:36:05 -07:00
parent e72e37f713
commit aabbafb749
25 changed files with 95 additions and 125 deletions
+1 -3
View File
@@ -4982,9 +4982,7 @@ struct G_6x70_Base_DCNTE {
/* 0002 */ le_uint16_t room_id = 0;
/* 0004 */ le_uint32_t flags1 = 0;
/* 0008 */ VectorXYZF pos;
/* 0014 */ le_uint32_t angle_x = 0;
/* 0018 */ le_uint32_t angle_y = 0;
/* 001C */ le_uint32_t angle_z = 0;
/* 0014 */ VectorXYZI angle;
/* 0020 */ le_uint16_t unknown_a3a = 0;
/* 0022 */ le_uint16_t current_hp = 0;
} __packed_ws__(G_6x70_Base_DCNTE, 0x24);