fix game flag translation across v2/v3 boundary
This commit is contained in:
@@ -109,6 +109,7 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
|
||||
uint64_t client_ping_interval_usecs = 30000000;
|
||||
uint64_t client_idle_timeout_usecs = 60000000;
|
||||
uint64_t patch_client_idle_timeout_usecs = 300000000;
|
||||
bool is_debug = false;
|
||||
bool ip_stack_debug = false;
|
||||
bool allow_unregistered_users = false;
|
||||
bool allow_pc_nte = false;
|
||||
|
||||
Reference in New Issue
Block a user