fix game flag translation across v2/v3 boundary
This commit is contained in:
@@ -119,7 +119,7 @@ fix_scroll_patch1_end:
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apply_fix_scroll_patch2:
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# This patch changes the TAdSinglePlyChrSelectGC::selected_index_within_view
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# to be the selected character's absolute index (including scroll_offset),
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# not the index only within to the displayed four characters
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# not the index only within the displayed four characters
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push 6 # Call size
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push 0x00413CD8 # Call address
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call get_code_size_for_fix_scroll_patch2
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@@ -166,7 +166,7 @@ selection_index_fix2_end:
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apply_preview_window_fix:
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# This patch fixes the preview display so it will show the correct section
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# ID, etc.
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# ID, level, etc.
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push 5 # Call size
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push 0x0040216C # Call address
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call get_code_size_for_preview_window_fix
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@@ -9,7 +9,7 @@ start:
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.data 0x80134FE0
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.data 0x00000004
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.data 0x38600000
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li r3, 0
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.data 0x00000000
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.data 0x00000000
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@@ -9,7 +9,7 @@ start:
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.data 0x80134FE0
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.data 0x00000004
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.data 0x38600000
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li r3, 0
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.data 0x00000000
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.data 0x00000000
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@@ -9,7 +9,7 @@ start:
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.data 0x80135050
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.data 0x00000004
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.data 0x38600000
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li r3, 0
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.data 0x00000000
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.data 0x00000000
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@@ -9,7 +9,7 @@ start:
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.data 0x80134D3C
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.data 0x00000004
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.data 0x38600000
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li r3, 0
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.data 0x00000000
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.data 0x00000000
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@@ -9,7 +9,7 @@ start:
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.data 0x80134FA0
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.data 0x00000004
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.data 0x38600000
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li r3, 0
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.data 0x00000000
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.data 0x00000000
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@@ -9,7 +9,7 @@ start:
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.data 0x80135108
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.data 0x00000004
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.data 0x38600000
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li r3, 0
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.data 0x00000000
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.data 0x00000000
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@@ -9,7 +9,7 @@ start:
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.data 0x80135040
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.data 0x00000004
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.data 0x38600000
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li r3, 0
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.data 0x00000000
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.data 0x00000000
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@@ -9,7 +9,7 @@ start:
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.data 0x801352D0
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.data 0x00000004
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.data 0x38600000
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li r3, 0
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.data 0x00000000
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.data 0x00000000
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@@ -9,7 +9,7 @@ start:
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.data 0x80092380
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.data 0x00000004
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.data 0x38600000
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li r3, 0
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.data 0x00000000
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.data 0x00000000
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@@ -9,7 +9,7 @@ start:
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.data 0x8009242C
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.data 0x00000004
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.data 0x38600000
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li r3, 0
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.data 0x00000000
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.data 0x00000000
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@@ -9,7 +9,7 @@ start:
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.data 0x80092C78
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.data 0x00000004
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.data 0x38600000
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li r3, 0
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.data 0x00000000
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.data 0x00000000
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@@ -9,7 +9,7 @@ start:
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.data 0x80092588
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.data 0x00000004
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.data 0x38600000
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li r3, 0
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.data 0x00000000
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.data 0x00000000
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@@ -1,8 +1,9 @@
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# This patch enables the debug menus in PSO Episode 3 USA. Specifically, it
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# causes them all to load, but only activates one (selected by uncommenting a
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# line below). See the comments for more information. Most of these editors are
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# present in PSO PC and PSOX as well, but not in GC Episodes 1 & 2. There are
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# notes in the below comments that may help get these editors working on PSO PC.
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# present in PSO PC and PSO Xbox as well, but not in GC Episodes 1 & 2. There
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# are notes in the below comments that may help get these editors working on
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# PSO PC.
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# This patch must not be run from the Patches menu - it should only be run with
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# the $patch command, since the client will likely crash if the player is not
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