refine quest opcode notes
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@@ -4821,7 +4821,7 @@ struct G_SetTelepipeState_6x68 {
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struct G_NPCControl_6x69 {
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G_UnusedHeader header;
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le_uint16_t param1; // Commands 0/3: state; command 1: npc_entity_id; command 2: unknown
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le_uint16_t param1; // Commands 0/3: state; command 1: npc_entity_id; command 2: player to follow
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le_uint16_t param2; // Commands 0/3: npc_entity_id; commands 1/2: unused
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le_uint16_t command = 0; // 0 = create follower NPC, 1 = stop acting, 2 = start acting, 3 = create attacker NPC
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le_uint16_t param3; // Commands 0/3: npc_template_index; commands 1/2: unused
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