use default valuse for CharacterStats
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+7
-9
@@ -7,15 +7,13 @@
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#include <string>
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#include <string>
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struct CharacterStats {
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struct CharacterStats {
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le_uint16_t atp;
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le_uint16_t atp = 0;
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le_uint16_t mst;
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le_uint16_t mst = 0;
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le_uint16_t evp;
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le_uint16_t evp = 0;
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le_uint16_t hp;
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le_uint16_t hp = 0;
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le_uint16_t dfp;
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le_uint16_t dfp = 0;
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le_uint16_t ata;
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le_uint16_t ata = 0;
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le_uint16_t lck;
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le_uint16_t lck = 0;
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CharacterStats() noexcept;
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} __attribute__((packed));
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} __attribute__((packed));
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class LevelTable { // from PlyLevelTbl.prs
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class LevelTable { // from PlyLevelTbl.prs
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@@ -27,15 +27,6 @@ static const string ACCOUNT_FILE_SIGNATURE =
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static FileContentsCache player_files_cache(300 * 1000 * 1000);
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static FileContentsCache player_files_cache(300 * 1000 * 1000);
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CharacterStats::CharacterStats() noexcept
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: atp(0),
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mst(0),
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evp(0),
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hp(0),
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dfp(0),
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ata(0),
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lck(0) {}
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PlayerStats::PlayerStats() noexcept
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PlayerStats::PlayerStats() noexcept
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: level(0),
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: level(0),
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experience(0),
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experience(0),
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