document BB 0101 command
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@@ -301,6 +301,8 @@ struct S_Reconnect_Patch_14 : S_Reconnect<be_uint16_t> {
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// player why they can't do something (e.g. join a full game).
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// This format is shared by multiple commands; for all of them except 06 (S->C),
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// the guild_card_number field is unused and should be 0.
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// On BB, this command may be sent as 0001 or 0101; in the latter case, the
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// message box appears in the lower-left corner instead.
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struct SC_TextHeader_01_06_11_B0_EE {
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le_uint32_t unused = 0;
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@@ -3490,7 +3492,8 @@ struct S_CardTradeComplete_GC_Ep3_EE_FlagD4 {
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// EE (S->C): Scrolling message (BB)
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// Same format as 01. The message appears at the top of the screen and slowly
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// scrolls to the left.
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// scrolls to the left. The maximum length of the message is 0x400 bytes (0x200
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// UTF-16 characters).
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// EF (C->S): Join card auction (Episode 3)
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// When a card auction is ready to begin, the leader sends this command to
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