update notes on delayed_switch_episode
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+6
-4
@@ -2574,10 +2574,12 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
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// strB = message
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{0xF931, "chat_bubble", nullptr, {I32, CSTRING}, F_V3_V4 | F_ARGS},
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// Sets the episode to be loaded the next time an area is loaded. regA is
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// the same as for set_episode. Unlike set_episode, this opcode does not
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// reset the floor configuration.
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{0xF932, "set_episode2", nullptr, {R_REG}, F_V3_V4},
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// Sets the episode to be loaded the next time an area is loaded (e.g. by
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// the player changing floors). regA is the same as for set_episode. Like
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// set_episode, it resets the floor configuration to the defaults, but this
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// happens at the time the player changes floors, not when the opcode is
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// executed.
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{0xF932, "delayed_switch_episode", "set_episode2", {R_REG}, F_V3_V4},
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// Sets the rank prizes in offline challenge mode.
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// regsA[0] = rank (unusual value order: 0 = S, 1 = B, 2 = A)
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