update notes on delayed_switch_episode

This commit is contained in:
Martin Michelsen
2025-11-08 10:28:49 -08:00
parent b80ed0021b
commit ae47d92016
+6 -4
View File
@@ -2574,10 +2574,12 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
// strB = message
{0xF931, "chat_bubble", nullptr, {I32, CSTRING}, F_V3_V4 | F_ARGS},
// Sets the episode to be loaded the next time an area is loaded. regA is
// the same as for set_episode. Unlike set_episode, this opcode does not
// reset the floor configuration.
{0xF932, "set_episode2", nullptr, {R_REG}, F_V3_V4},
// Sets the episode to be loaded the next time an area is loaded (e.g. by
// the player changing floors). regA is the same as for set_episode. Like
// set_episode, it resets the floor configuration to the defaults, but this
// happens at the time the player changes floors, not when the opcode is
// executed.
{0xF932, "delayed_switch_episode", "set_episode2", {R_REG}, F_V3_V4},
// Sets the rank prizes in offline challenge mode.
// regsA[0] = rank (unusual value order: 0 = S, 1 = B, 2 = A)