From ae518eaaf6843ace1c0d3b8ca3e3d9ec8b7e1cc3 Mon Sep 17 00:00:00 2001 From: Martin Michelsen Date: Sun, 17 Sep 2023 10:33:44 -0700 Subject: [PATCH] fix accidentally-switched tables in drop rate explanation --- src/Episode3/DataIndexes.hh | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/src/Episode3/DataIndexes.hh b/src/Episode3/DataIndexes.hh index 8ae77720..8740ffbc 100644 --- a/src/Episode3/DataIndexes.hh +++ b/src/Episode3/DataIndexes.hh @@ -574,18 +574,6 @@ struct CardDefinition { // according to these tables (row is player's level class, column is card's // rarity class): // Offline: - // LC | RC = 0 1 2 3 4 5 6 7 8 9 - // 1 | 8000 2000 50 - // 2 | 6000 3500 500 50 - // 3 | 4500 3500 1500 400 100 - // 4 | 3000 3000 2500 1000 450 50 - // 5 | 2000 2600 2750 2000 500 100 50 - // 6 | 1900 2200 2500 2100 830 350 100 20 - // 7 | 1900 2000 2000 2000 1000 500 500 100 - // 8 | 160000 160000 190000 190000 130000 100000 50000 19999 1 - // 9 | 120000 120000 150000 160000 150000 150000 100000 49989 10 1 - // 10 | 120000 120000 130000 150000 160000 150000 100000 69965 30 5 - // Online // LC | RC = 0 1 2 3 4 5 6 7 8 9 // 1 | 8000 2000 50 // 2 | 6000 3500 500 20 @@ -597,6 +585,18 @@ struct CardDefinition { // 8 | 1789 2100 2100 2100 1100 800 10 1 // 9 | 14620 20000 21000 22000 13000 9000 300 80 // 10 | 133997 190000 200000 200000 150000 120000 5000 1000 2 1 + // Online: + // LC | RC = 0 1 2 3 4 5 6 7 8 9 + // 1 | 8000 2000 50 + // 2 | 6000 3500 500 50 + // 3 | 4500 3500 1500 400 100 + // 4 | 3000 3000 2500 1000 450 50 + // 5 | 2000 2600 2750 2000 500 100 50 + // 6 | 1900 2200 2500 2100 830 350 100 20 + // 7 | 1900 2000 2000 2000 1000 500 500 100 + // 8 | 160000 160000 190000 190000 130000 100000 50000 19999 1 + // 9 | 120000 120000 150000 160000 150000 150000 100000 49989 10 1 + // 10 | 120000 120000 130000 150000 160000 150000 100000 69965 30 5 // These values are all relative to other values in the same row. For example, // if your character is in level class 1, you'll get cards of rarity class 0 // about 80% of the time, cards of rarity class 1 about 20% of the time, and