implement full character backups on GC
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@@ -36,7 +36,7 @@ public:
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/* 28 */ le_uint32_t unknown_a15;
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/* 2C */ le_uint32_t unknown_a16;
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/* 30 */
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} __attribute__((packed));
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} __packed_ws__(AttackData, 0x30);
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struct ResistData {
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/* 00 */ le_int16_t evp_bonus;
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@@ -51,7 +51,7 @@ public:
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/* 18 */ le_uint32_t unknown_a9;
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/* 1C */ le_int32_t dfp_bonus;
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/* 20 */
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} __attribute__((packed));
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} __packed_ws__(ResistData, 0x20);
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struct MovementData {
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/* 00 */ le_float idle_move_speed;
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@@ -67,7 +67,7 @@ public:
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/* 28 */ le_uint32_t unknown_a7;
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/* 2C */ le_uint32_t unknown_a8;
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/* 30 */
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} __attribute__((packed));
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} __packed_ws__(MovementData, 0x30);
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struct Table {
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/* 0000 */ parray<parray<PlayerStats, 0x60>, 4> stats;
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@@ -77,7 +77,7 @@ public:
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/* F600 */
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void print(FILE* stream) const;
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} __attribute__((packed));
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} __packed_ws__(Table, 0xF600);
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BattleParamsIndex(
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std::shared_ptr<const std::string> data_on_ep1, // BattleParamEntry_on.dat
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