implement full character backups on GC

This commit is contained in:
Martin Michelsen
2024-04-06 19:52:22 -07:00
parent 91131f8b36
commit af4d3a3325
64 changed files with 3155 additions and 2208 deletions
+17 -11
View File
@@ -20,7 +20,7 @@ public:
struct Range {
IntT min;
IntT max;
} __attribute__((packed));
} __packed__;
parray<uint8_t, 0x0C> base_weapon_type_prob_table;
parray<int8_t, 0x0C> subtype_base_table;
@@ -53,7 +53,7 @@ public:
void parse_itempt_t(const StringReader& r, bool is_v3);
template <bool IsBigEndian>
struct Offsets {
struct OffsetsT {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
@@ -254,7 +254,11 @@ public:
/* 50 */ U32T box_item_class_prob_table_offset;
// There are several unused fields here.
} __attribute__((packed));
} __packed__;
using Offsets = OffsetsT<false>;
using OffsetsBE = OffsetsT<true>;
check_struct_size(Offsets, 0x54);
check_struct_size(OffsetsBE, 0x54);
};
std::shared_ptr<const Table> get_table(Episode episode, GameMode mode, uint8_t difficulty, uint8_t secid) const;
@@ -327,10 +331,12 @@ public:
struct WeightTableEntry {
ValueT value;
WeightT weight;
} __attribute__((packed));
} __packed__;
using WeightTableEntry8 = WeightTableEntry<uint8_t>;
using WeightTableEntry32 = WeightTableEntry<be_uint32_t>;
check_struct_size(WeightTableEntry8, 2);
check_struct_size(WeightTableEntry32, 8);
protected:
std::shared_ptr<const std::string> data;
@@ -340,7 +346,7 @@ protected:
be_uint32_t offset;
uint8_t entries_per_table;
parray<uint8_t, 3> unused;
} __attribute__((packed));
} __packed_ws__(TableSpec, 8);
RELFileSet(std::shared_ptr<const std::string> data);
@@ -381,7 +387,7 @@ public:
Mode mode;
uint8_t player_level_divisor_or_min_level;
uint8_t max_level;
} __attribute__((packed));
} __packed_ws__(TechDiskLevelEntry, 3);
std::pair<const uint8_t*, size_t> get_common_recovery_table(size_t index) const;
std::pair<const WeightTableEntry8*, size_t> get_rare_recovery_table(size_t index) const;
@@ -403,7 +409,7 @@ public:
struct RangeTableEntry {
be_uint32_t min;
be_uint32_t max;
} __attribute__((packed));
} __packed_ws__(RangeTableEntry, 8);
std::pair<const WeightTableEntry8*, size_t> get_weapon_type_table(size_t index) const;
const parray<WeightTableEntry32, 6>* get_bonus_type_table(size_t which, size_t index) const;
@@ -422,7 +428,7 @@ private:
be_uint32_t special_mode_table; // [[{u32 value, u32 weight}](3)](8)
be_uint32_t standard_grind_range_table; // [{u32 min, u32 max}](6)
be_uint32_t favored_grind_range_table; // [{u32 min, u32 max}](6)
} __attribute__((packed));
} __packed_ws__(Offsets, 0x20);
const Offsets* offsets;
};
@@ -455,11 +461,11 @@ private:
uint8_t delta_index;
uint8_t count_default;
uint8_t count_favored;
} __attribute__((packed));
} __packed_ws__(DeltaProbabilityEntry, 3);
struct LuckTableEntry {
uint8_t delta_index;
int8_t luck;
} __attribute__((packed));
} __packed_ws__(LuckTableEntry, 2);
struct Offsets {
// Each section ID's favored weapon class has different probabilities than
@@ -565,7 +571,7 @@ private:
// In PSO V3, the bonus delta luck table is:
// +10 => +15, +5 => +8, 0 => 0, -5 => -8, -10 => -15
be_uint32_t bonus_delta_luck_offset; // LuckTableEntry[...]; ending with FF FF
} __attribute__((packed));
} __packed_ws__(Offsets, 0x18);
const Offsets* offsets;