implement full character backups on GC

This commit is contained in:
Martin Michelsen
2024-04-06 19:52:22 -07:00
parent 91131f8b36
commit af4d3a3325
64 changed files with 3155 additions and 2208 deletions
+71 -30
View File
@@ -7,35 +7,74 @@
#include <phosg/Encoding.hh>
#include <string>
#include "Text.hh"
class LevelTable;
struct CharacterStats {
/* 00 */ le_uint16_t atp = 0;
/* 02 */ le_uint16_t mst = 0;
/* 04 */ le_uint16_t evp = 0;
/* 06 */ le_uint16_t hp = 0;
/* 08 */ le_uint16_t dfp = 0;
/* 0A */ le_uint16_t ata = 0;
/* 0C */ le_uint16_t lck = 0;
template <bool IsBigEndian>
struct CharacterStatsT {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
/* 00 */ U16T atp = 0;
/* 02 */ U16T mst = 0;
/* 04 */ U16T evp = 0;
/* 06 */ U16T hp = 0;
/* 08 */ U16T dfp = 0;
/* 0A */ U16T ata = 0;
/* 0C */ U16T lck = 0;
/* 0E */
} __attribute__((packed));
struct PlayerStats {
/* 00 */ CharacterStats char_stats;
/* 0E */ le_uint16_t esp = 0;
/* 10 */ le_float height = 0.0;
/* 14 */ le_float unknown_a3 = 0.0;
/* 18 */ le_uint32_t level = 0;
/* 1C */ le_uint32_t experience = 0;
/* 20 */ le_uint32_t meseta = 0;
/* 24 */
void reset_to_base(uint8_t char_class, std::shared_ptr<const LevelTable> level_table);
void advance_to_level(uint8_t char_class, uint32_t level, std::shared_ptr<const LevelTable> level_table);
} __attribute__((packed));
operator CharacterStatsT<!IsBigEndian>() const {
CharacterStatsT<!IsBigEndian> ret;
ret.atp = this->atp.load();
ret.mst = this->mst.load();
ret.evp = this->evp.load();
ret.hp = this->hp.load();
ret.dfp = this->dfp.load();
ret.ata = this->ata.load();
ret.lck = this->lck.load();
return ret;
}
} __packed__;
using CharacterStats = CharacterStatsT<false>;
using CharacterStatsBE = CharacterStatsT<true>;
check_struct_size(CharacterStats, 0x0E);
check_struct_size(CharacterStatsBE, 0x0E);
template <bool IsBigEndian>
struct LevelStatsDeltaBase {
struct PlayerStatsT {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
using F32T = typename std::conditional<IsBigEndian, be_float, le_float>::type;
/* 00 */ CharacterStatsT<IsBigEndian> char_stats;
/* 0E */ U16T esp = 0;
/* 10 */ F32T height = 0.0;
/* 14 */ F32T unknown_a3 = 0.0;
/* 18 */ U32T level = 0;
/* 1C */ U32T experience = 0;
/* 20 */ U32T meseta = 0;
/* 24 */
operator PlayerStatsT<!IsBigEndian>() const {
PlayerStatsT<!IsBigEndian> ret;
ret.char_stats = this->char_stats;
ret.esp = this->esp.load();
ret.height = this->height.load();
ret.unknown_a3 = this->unknown_a3.load();
ret.level = this->level.load();
ret.experience = this->experience.load();
ret.meseta = this->meseta.load();
return ret;
}
} __packed__;
using PlayerStats = PlayerStatsT<false>;
using PlayerStatsBE = PlayerStatsT<true>;
check_struct_size(PlayerStats, 0x24);
check_struct_size(PlayerStatsBE, 0x24);
template <bool IsBigEndian>
struct LevelStatsDeltaT {
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
/* 00 */ uint8_t atp;
@@ -58,12 +97,11 @@ struct LevelStatsDeltaBase {
ps.mst += this->mst;
ps.lck += this->lck;
}
} __attribute__((packed));
struct LevelStatsDelta : LevelStatsDeltaBase<false> {
} __attribute__((packed));
struct LevelStatsDeltaBE : LevelStatsDeltaBase<true> {
} __attribute__((packed));
} __packed__;
using LevelStatsDelta = LevelStatsDeltaT<false>;
using LevelStatsDeltaBE = LevelStatsDeltaT<true>;
check_struct_size(LevelStatsDelta, 0x0C);
check_struct_size(LevelStatsDeltaBE, 0x0C);
class LevelTable {
// This is the base class for all the LevelTable implementations. The public
@@ -76,6 +114,9 @@ public:
virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const = 0;
virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const = 0;
void reset_to_base(PlayerStats& stats, uint8_t char_class) const;
void advance_to_level(PlayerStats& stats, uint32_t level, uint8_t char_class) const;
protected:
LevelTable() = default;
};
@@ -89,7 +130,7 @@ public:
/* 14 */ le_float unknown_a3 = 0.0;
/* 18 */ le_uint32_t level = 0;
/* 1C */
} __attribute__((packed));
} __packed_ws__(Level100Entry, 0x1C);
LevelTableV2(const std::string& data, bool compressed);
virtual ~LevelTableV2() = default;