implement full character backups on GC

This commit is contained in:
Martin Michelsen
2024-04-06 19:52:22 -07:00
parent 91131f8b36
commit af4d3a3325
64 changed files with 3155 additions and 2208 deletions
+1 -1
View File
@@ -837,7 +837,7 @@ void ProxyServer::LinkedSession::send_to_game_server(const char* error_message)
}
string port_name = login_port_name_for_version(this->version());
S_Reconnect_19 reconnect_cmd = {{0, s->name_to_port_config.at(port_name)->port, 0}};
S_Reconnect_19 reconnect_cmd = {0, s->name_to_port_config.at(port_name)->port, 0};
// If the client is on a virtual connection, we can use any address
// here and they should be able to connect back to the game server