implement full character backups on GC
This commit is contained in:
+1
-1
@@ -837,7 +837,7 @@ void ProxyServer::LinkedSession::send_to_game_server(const char* error_message)
|
||||
}
|
||||
|
||||
string port_name = login_port_name_for_version(this->version());
|
||||
S_Reconnect_19 reconnect_cmd = {{0, s->name_to_port_config.at(port_name)->port, 0}};
|
||||
S_Reconnect_19 reconnect_cmd = {0, s->name_to_port_config.at(port_name)->port, 0};
|
||||
|
||||
// If the client is on a virtual connection, we can use any address
|
||||
// here and they should be able to connect back to the game server
|
||||
|
||||
Reference in New Issue
Block a user