split team membership struct from base BB system file
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+12
-58
@@ -759,32 +759,24 @@ void Client::load_all_files() {
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if (this->character_data) {
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player_data_log.info("Using loaded character file %s", char_filename.c_str());
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} else if (phosg::isfile(char_filename)) {
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auto f = phosg::fopen_unique(char_filename, "rb");
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auto header = phosg::freadx<PSOCommandHeaderBB>(f.get());
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if (header.size != 0x399C) {
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throw runtime_error("incorrect size in character file header");
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}
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if (header.command != 0x00E7) {
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throw runtime_error("incorrect command in character file header");
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}
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if (header.flag != 0x00000000) {
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throw runtime_error("incorrect flag in character file header");
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}
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static_assert(sizeof(PSOBBCharacterFile) + sizeof(PSOBBFullSystemFile) == 0x3994, ".psochar size is incorrect");
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this->character_data = make_shared<PSOBBCharacterFile>(phosg::freadx<PSOBBCharacterFile>(f.get()));
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auto psochar = load_psochar(char_filename, !this->system_data);
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this->character_data = psochar.character_file;
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files_manager->set_character(char_filename, this->character_data);
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player_data_log.info("Loaded character data from %s", char_filename.c_str());
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// If there was no .psosys file, load the system file from the .psochar
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// If there was no .psosys file, use the system file from the .psochar
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// file instead
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if (!this->system_data) {
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this->system_data = make_shared<PSOBBBaseSystemFile>(phosg::freadx<PSOBBBaseSystemFile>(f.get()));
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if (!psochar.system_file) {
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throw logic_error("account system data not present, and also not loaded from psochar file");
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}
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this->system_data = psochar.system_file;
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files_manager->set_system(sys_filename, this->system_data);
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player_data_log.info("Loaded system data from %s", char_filename.c_str());
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}
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this->update_character_data_after_load(this->character_data);
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this->system_data->base.language = this->language();
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this->system_data->language = this->language();
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} else {
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player_data_log.info("Character file is missing: %s", char_filename.c_str());
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@@ -813,7 +805,7 @@ void Client::load_all_files() {
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throw runtime_error("account data header is incorrect");
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}
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if (!this->system_data) {
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this->system_data = make_shared<PSOBBBaseSystemFile>(nsa_data->system_file.base);
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this->system_data = make_shared<PSOBBBaseSystemFile>(nsa_data->system_file);
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files_manager->set_system(sys_filename, this->system_data);
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player_data_log.info("Loaded legacy system data from %s", nsa_filename.c_str());
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}
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@@ -949,23 +941,7 @@ void Client::save_character_file(
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const string& filename,
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shared_ptr<const PSOBBBaseSystemFile> system,
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shared_ptr<const PSOBBCharacterFile> character) {
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auto f = phosg::fopen_unique(filename, "wb");
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PSOCommandHeaderBB header = {sizeof(PSOCommandHeaderBB) + sizeof(PSOBBCharacterFile) + sizeof(PSOBBBaseSystemFile) + sizeof(PSOBBTeamMembership), 0x00E7, 0x00000000};
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phosg::fwritex(f.get(), header);
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phosg::fwritex(f.get(), *character);
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phosg::fwritex(f.get(), *system);
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// TODO: Technically, we should write the actual team membership struct to the
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// file here, but that would cause Client to depend on Account, which
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// it currently does not. This data doesn't matter at all for correctness
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// within newserv, since it ignores this data entirely and instead generates
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// the membership struct from the team ID in the Account and the team's state.
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// So, writing correct data here would mostly be for compatibility with other
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// PSO servers. But if the other server is newserv, then this data would be
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// used anyway, and if it's not, then it would presumably have a different set
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// of teams with a different set of team IDs anyway, so the membership struct
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// here would be useless either way.
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static const PSOBBTeamMembership empty_membership;
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phosg::fwritex(f.get(), empty_membership);
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save_psochar(filename, system, character);
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player_data_log.info("Saved character file %s", filename.c_str());
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}
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@@ -1007,18 +983,7 @@ void Client::save_guild_card_file() const {
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void Client::load_backup_character(uint32_t account_id, size_t index) {
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string filename = this->backup_character_filename(account_id, index, false);
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auto f = phosg::fopen_unique(filename, "rb");
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auto header = phosg::freadx<PSOCommandHeaderBB>(f.get());
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if (header.size != 0x399C) {
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throw runtime_error("incorrect size in character file header");
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}
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if (header.command != 0x00E7) {
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throw runtime_error("incorrect command in character file header");
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}
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if (header.flag != 0x00000000) {
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throw runtime_error("incorrect flag in character file header");
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}
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this->character_data = make_shared<PSOBBCharacterFile>(phosg::freadx<PSOBBCharacterFile>(f.get()));
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this->character_data = load_psochar(filename, false).character_file;
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this->update_character_data_after_load(this->character_data);
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this->v1_v2_last_reported_disp.reset();
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}
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@@ -1106,18 +1071,7 @@ void Client::use_character_bank(int8_t index) {
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this->external_bank_character_index = index;
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player_data_log.info("Using loaded character file %s for external bank", filename.c_str());
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} else if (phosg::isfile(filename)) {
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auto f = phosg::fopen_unique(filename, "rb");
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auto header = phosg::freadx<PSOCommandHeaderBB>(f.get());
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if (header.size != 0x399C) {
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throw runtime_error("incorrect size in character file header");
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}
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if (header.command != 0x00E7) {
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throw runtime_error("incorrect command in character file header");
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}
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if (header.flag != 0x00000000) {
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throw runtime_error("incorrect flag in character file header");
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}
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this->external_bank_character = make_shared<PSOBBCharacterFile>(phosg::freadx<PSOBBCharacterFile>(f.get()));
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this->external_bank_character = load_psochar(filename, false).character_file;
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this->update_character_data_after_load(this->external_bank_character);
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this->external_bank_character_index = index;
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files_manager->set_character(filename, this->external_bank_character);
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