make log messages cleaner
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@@ -869,28 +869,26 @@ static void process_subcommand_forward_check_size_game(shared_ptr<ServerState>,
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forward_subcommand(l, c, command, flag, p, count);
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}
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// used for invalid commands. normally, clients should be disconnected - to restore this behavior, change the return value back to SUBCOMMAND_ERROR_INVALID_COMMAND.
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static void process_subcommand_invalid(shared_ptr<ServerState>,
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shared_ptr<Lobby>, shared_ptr<Client>, uint8_t command, uint8_t flag,
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const PSOSubcommand* p, size_t count) {
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if (command_is_private(command)) {
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log(WARNING, "invalid subcommand: %02hhX (%zu of them) (private to player %hhu)",
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log(WARNING, "Invalid subcommand: %02hhX (%zu of them) (private to player %hhu)",
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p->byte[0], count, flag);
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} else {
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log(WARNING, "invalid subcommand: %02hhX (%zu of them) (public)",
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log(WARNING, "Invalid subcommand: %02hhX (%zu of them) (public)",
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p->byte[0], count);
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}
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}
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// used when an error occurs (unknown commands, etc). normally, clients should be disconnected - to restore this behavior, change the return value back to SUBCOMMAND_ERROR_INVALID_COMMAND.
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static void process_subcommand_unimplemented(shared_ptr<ServerState>,
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shared_ptr<Lobby>, shared_ptr<Client>, uint8_t command, uint8_t flag,
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const PSOSubcommand* p, size_t count) {
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if (command_is_private(command)) {
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log(WARNING, "unknown subcommand: %02hhX (%zu of them) (private to player %hhu)",
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log(WARNING, "Unknown subcommand: %02hhX (%zu of them) (private to player %hhu)",
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p->byte[0], count, flag);
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} else {
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log(WARNING, "unknown subcommand: %02hhX (%zu of them) (public)",
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log(WARNING, "Unknown subcommand: %02hhX (%zu of them) (public)",
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p->byte[0], count);
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}
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}
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