deduplicate E/J government quest dat files
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+12
-12
@@ -605,14 +605,14 @@
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// and should be placed in the system/ep3/banners directory. Images are
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// subject to a lot of restrictions due to GC hardware limitations:
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// - The image must be square.
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// - The image dimensions must be a power of 2 (e.g. 128x128 or 256x256)
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// - The image dimensions must be a power of 2 (e.g. 128x128 or 256x256).
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// - The image data must be no larger than 0x37000 bytes when encoded as a
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// GVM file (newserv will do this encoding internally if it's not a .gvm
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// or .gvm.prs file already)
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// - The GVM file must compress to no larger than 0x3800 bytes
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// or .gvm.prs file already).
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// - The GVM file must compress to no larger than 0x3800 bytes.
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// newserv will fail on startup if the data size constraints aren't satisfied.
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// Banners are specified as lists of [type, where, filename]. type should be
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// 1 for image files. where is a bitmask specifying where in the lobby the
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// 1 for image files. where is a bit field specifying where in the lobby the
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// banner should appear; the bits are:
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// 00000001: South above-counter banner (facing away from teleporters)
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// 00000002: West above-counter banner
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@@ -661,7 +661,7 @@
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"QuestCategories": [
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// Each entry is [flags, directory_name, category_name, description].
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// These fields are:
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// flags: a bit field containing the following:
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// flags: a bit field containing the following bits:
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// 0x001 - appears in normal mode
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// 0x002 - appears in battle mode
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// 0x004 - appears in challenge mode
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@@ -670,7 +670,6 @@
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// 0x020 - appears in download quest menu
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// 0x040 - appears in Episode 3 download quest menu
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// 0x080 - hide quests that don't match the game's episode
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// 0x090 - hide government quests categories that don't match the game's episode (BB)
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// 0x100 - is Episode 2 Challenge category
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// directory_name: the directory inside system/quests that contains quests
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// for this category.
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@@ -689,9 +688,9 @@
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[0x104, "challenge-ep2", "Challenge (Episode 2)", "$E$C6Challenge mode\nquests in Episode 2"],
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[0x088, "solo-story", "Story", "$E$C6Quests that follow\nthe story"],
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[0x088, "solo-extra", "Solo", "$E$C6Quests that require\na single player"],
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[0x090, "government-ep1", "Hero in Red", "$E$CG-Red Ring Rico-\n$C6Quests that follow\nthe Episode 1\nstoryline"],
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[0x090, "government-ep2", "The Military's Hero", "$E$CG-Heathcliff Flowen-\n$C6Quests that follow\nthe Episode 2\nstoryline"],
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[0x090, "government-ep4", "The Meteor Impact Incident", "$E$C6Quests that follow\nthe Episode 4\nstoryline"],
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[0x010, "government-ep1", "Hero in Red", "$E$CG-Red Ring Rico-\n$C6Quests that follow\nthe Episode 1\nstoryline"],
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[0x010, "government-ep2", "The Military's Hero", "$E$CG-Heathcliff Flowen-\n$C6Quests that follow\nthe Episode 2\nstoryline"],
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[0x010, "government-ep4", "The Meteor Impact Incident", "$E$C6Quests that follow\nthe Episode 4\nstoryline"],
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[0x020, "download", "Download", "$E$C6Quests to download\nto your Memory Card"],
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[0x040, "download-ep3-trial", "Trial Download", "$E$C6Quests to download\nto your Memory Card\nfrom Episode 3\nTrial Edition"],
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[0x040, "download-ep3", "Download", "$E$C6Quests to download\nto your Memory Card"],
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@@ -1064,9 +1063,10 @@
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// ],
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// These options control which item drop modes are used by default, and which
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// can be chosen by the player. The AllowedDropModes fields are a bitmask
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// specifying which modes players can choose with the $dropmode command. The
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// modes are (name = mask):
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// can be chosen by the player. The AllowedDropModes fields are bit fields
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// specifying which modes players can choose with the $dropmode command. See
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// "Item tables and drop modes" in README.md for details on how each drop
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// mode behaves. The mode bits are:
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// DISABLED = 0x01
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// CLIENT = 0x02
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// SERVER_SHARED = 0x04
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