implement level table parsers for v2 and v3
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+96
-62
@@ -9,13 +9,14 @@
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class LevelTable;
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struct CharacterStats {
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le_uint16_t atp = 0;
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le_uint16_t mst = 0;
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le_uint16_t evp = 0;
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le_uint16_t hp = 0;
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le_uint16_t dfp = 0;
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le_uint16_t ata = 0;
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le_uint16_t lck = 0;
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/* 00 */ le_uint16_t atp = 0;
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/* 02 */ le_uint16_t mst = 0;
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/* 04 */ le_uint16_t evp = 0;
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/* 06 */ le_uint16_t hp = 0;
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/* 08 */ le_uint16_t dfp = 0;
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/* 0A */ le_uint16_t ata = 0;
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/* 0C */ le_uint16_t lck = 0;
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/* 0E */
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} __attribute__((packed));
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struct PlayerStats {
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@@ -32,66 +33,99 @@ struct PlayerStats {
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void advance_to_level(uint8_t char_class, uint32_t level, std::shared_ptr<const LevelTable> level_table);
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} __attribute__((packed));
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class LevelTable { // from PlyLevelTbl.prs
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template <bool IsBigEndian>
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struct LevelStatsDeltaBase {
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using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
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/* 00 */ uint8_t atp;
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/* 01 */ uint8_t mst;
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/* 02 */ uint8_t evp;
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/* 03 */ uint8_t hp;
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/* 04 */ uint8_t dfp;
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/* 05 */ uint8_t ata;
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/* 06 */ uint8_t lck;
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/* 07 */ uint8_t tp;
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/* 08 */ U32T experience;
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/* 0C */
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void apply(CharacterStats& ps) const {
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ps.ata += this->ata;
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ps.atp += this->atp;
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ps.dfp += this->dfp;
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ps.evp += this->evp;
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ps.hp += this->hp;
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ps.mst += this->mst;
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ps.lck += this->lck;
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}
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} __attribute__((packed));
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struct LevelStatsDelta : LevelStatsDeltaBase<false> {
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} __attribute__((packed));
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struct LevelStatsDeltaBE : LevelStatsDeltaBase<true> {
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} __attribute__((packed));
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class LevelTable {
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// This is the base class for all the LevelTable implementations. The public
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// interface here only defines functions that the server needs to handle
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// requests, but some subclasses implement more functionality. See the
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// comments and Offsets structures inside the subclasses' constructor
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// implementations for more details on the file formats.
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public:
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struct LevelStats {
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uint8_t atp;
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uint8_t mst;
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uint8_t evp;
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uint8_t hp;
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uint8_t dfp;
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uint8_t ata;
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uint8_t lck;
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uint8_t tp;
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le_uint32_t experience;
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virtual ~LevelTable() = default;
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virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const = 0;
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virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const = 0;
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void apply(CharacterStats& ps) const;
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protected:
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LevelTable() = default;
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};
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class LevelTableV2 : public LevelTable { // from PlayerTable.prs (PC)
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public:
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struct Level100Entry {
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/* 00 */ CharacterStats char_stats;
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/* 0E */ le_uint16_t unknown_a1 = 0;
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/* 10 */ le_float height = 0.0;
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/* 14 */ le_float unknown_a3 = 0.0;
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/* 18 */ le_uint32_t level = 0;
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/* 1C */
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} __attribute__((packed));
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struct Table {
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CharacterStats base_stats[12];
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le_uint32_t unknown[12];
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LevelStats levels[12][200];
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} __attribute__((packed));
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LevelTableV2(const std::string& data, bool compressed);
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virtual ~LevelTableV2() = default;
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LevelTable(std::shared_ptr<const std::string> data, bool compressed);
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const CharacterStats& base_stats_for_class(uint8_t char_class) const;
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const LevelStats& stats_delta_for_level(uint8_t char_class, uint8_t level) const;
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virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const;
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const Level100Entry& level_100_stats_for_class(uint8_t char_class) const;
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const PlayerStats& max_stats_for_class(uint8_t char_class) const;
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virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const;
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private:
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// TODO: Currently we only support the BB version of this file. It'd be nice
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// to support non-BB versions, but their formats are very different:
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//
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// BB:
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// root:
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// u32 offset:
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// u32[12] unknown
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// u32 offset:
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// u32[12] offsets:
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// LevelStats[200] level_stats
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// u32 offset:
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// CharacterStats[12] base_stats
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// GC:
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// root:
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// u32 offset:
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// u32[12] offsets:
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// LevelStats[200] level_stats
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// PC:
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// root:
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// u32 offset:
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// u32 offset[9]:
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// LevelStats[200] level_stats
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// u32 offset:
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// (0x18 bytes)
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// u32 offset:
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// PlayerStats[9] max_stats
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// u32 offset:
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// PlayerStats[9] level100_stats
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// u32 offset:
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// u32 offset[9]:
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// CharacterStats level1_stats
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// (11 more pointers)
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std::shared_ptr<const std::string> data;
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const Table* table;
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std::array<CharacterStats, 9> base_stats;
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std::array<Level100Entry, 9> level_100_stats;
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std::array<PlayerStats, 9> max_stats;
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std::array<std::array<LevelStatsDelta, 200>, 9> level_deltas;
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};
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class LevelTableV3BE : public LevelTable { // from PlyLevelTbl.cpt (GC)
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public:
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LevelTableV3BE(const std::string& data, bool encrypted);
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virtual ~LevelTableV3BE() = default;
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virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const;
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virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const;
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private:
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std::array<std::array<LevelStatsDelta, 200>, 12> level_deltas;
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};
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class LevelTableV4 : public LevelTable { // from PlyLevelTbl.prs (BB)
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public:
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LevelTableV4(const std::string& data, bool compressed);
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virtual ~LevelTableV4() = default;
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virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const;
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virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const;
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private:
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std::array<CharacterStats, 12> base_stats;
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std::array<std::array<LevelStatsDelta, 200>, 12> level_deltas;
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};
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