document what 96 command's value actually represents
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@@ -15,10 +15,9 @@ class RareItemSet {
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public:
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struct Table {
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// 0x280 in size; describes one difficulty, section ID, and episode
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// TODO: It looks like this structure can actually vary. We see the offsets
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// 0194 and 01B2 in the unused section, along with the value 1E (number of
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// box rares). In PSOGC, these all appear to be the same size/format, but
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// that's probably not strictly required to be the case.
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// TODO: It looks like this structure can actually vary. In PSOGC, these all
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// appear to be the same size/format, but that's probably not strictly
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// required to be the case.
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struct Drop {
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uint8_t probability;
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uint8_t item_code[3];
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