enforce min level limits when cheat mode is disabled
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+1
-25
@@ -3966,31 +3966,7 @@ shared_ptr<Lobby> create_game_generic(
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auto current_lobby = c->require_lobby();
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size_t min_level;
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// A player's actual level is their displayed level - 1, so the minimums for
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// Episode 1 (for example) are actually 1, 20, 40, 80.
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switch (episode) {
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case Episode::EP1: {
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const auto& min_levels = (c->version() == Version::BB_V4) ? s->min_levels_v4[0] : DEFAULT_MIN_LEVELS_V3;
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min_level = min_levels[difficulty];
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break;
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}
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case Episode::EP2: {
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const auto& min_levels = (c->version() == Version::BB_V4) ? s->min_levels_v4[1] : DEFAULT_MIN_LEVELS_V3;
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min_level = min_levels[difficulty];
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break;
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}
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case Episode::EP3:
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min_level = 0;
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break;
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case Episode::EP4: {
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const auto& min_levels = (c->version() == Version::BB_V4) ? s->min_levels_v4[2] : DEFAULT_MIN_LEVELS_V3;
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min_level = min_levels[difficulty];
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break;
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}
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default:
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throw runtime_error("invalid episode");
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}
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size_t min_level = s->default_min_level_for_game(c->version(), episode, difficulty);
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auto p = c->character();
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if (!(c->license->flags & License::Flag::FREE_JOIN_GAMES) &&
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